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Bring Back Comp Lobby

over 9 years

Can we please bring the comp lobby back? im sick of my comp games getting 4 people joined but then going to next page cause of fancy pants and that other jailer setup push it all the way down in 3 minutes

Agreed?
18
Or Nah
15
Yes
over 9 years
I like both :3 comp bc the game is taken more seriously, and ranked bc it's more relaxing. Routine is kind of human nature, so there's really no surprise that FP is so popular.

I think the popularity of FP does make the game less interesting though, because it's very hard to fill an unknown setup, but you can't force other people to think your way.

Splitting lobbies again would be bad for the community imo and only further strengthen the prejudices we have for each other. I've played with nice and good players both in FP & co, and comp as well.
over 9 years
It's going to take the efforts of everyone that knows how to play this game to get those that don't up to speed. We've never needed Lucid for that.
over 9 years
"comp lobby" already exists anyway, what would "bringing back comp lobby" entail anyway? turning off the round in main lobby and turning it on in comp? both of those are accomplishable by not-lucid-people
over 9 years
NOTHING CAN BE FIXED UNTIL LUCID SHOWS UP SHUT UP
over 9 years
Yes mods are using a broken point system that's killing innovation. Point payout should be irrelevant since FP players are the core of the reason why setups that aren't ml/follow the clear are hard to balance. If certain setups payout too much due to the people playing it, that doesn't break comp, it shows that there's a deeper problem that should be addressed.
over 9 years
lets just keep alternating between merged and split lobbies until lucid gets mad lmao xdxjfl;;
over 9 years
Like the one I tried to comp that got insta-decomped? Let's start with the mods, not the player pool!
over 9 years

IAmRobik says

My point is: stop treating FP as if it's any different from any other crappy setup that's played here that requires basically no skill other than determining which PR to follow




This is the current soul of the site. 132,922 games worth of misplays, bad behavior, and lack of growth to undo. Imagine how great this site would be if those games had been played on a setup that actually nurtured mafia talent. This is why I bag on it.
over 9 years

Escurai says

snip


100% of my FP games have someone who contributes less than 3% of discussion and fails to reach their own resolution. The reason for this is that around 85% of FP games resolve themselves. Town has a >70% chance of losing games without said resolution, and even games with a favorable resolution for town still have a chance to be thrown due to lack having to complete said resolution. If you take the gun out of the setup the setup would complete itself d1 >40% of the time and it wouldn't be played, or a point farm.

I call CM/FP players point farmers because they rely on the setup to resolve itself in favor of town, lose a majority of games without said resolution, and refuse to play setups without that resolution. This is the literal definition of a point farm. While I'll admit that this is a lobby full of potential, the potential will never be met as long as the lobby is able to farm CM/FP.

The only alternative to this is currently comp, but you're right, transitioning to comp from FP requires a whole process that isn't available outside of achieving it yourself or with the help of friends. A process I'm sure you displayed an unwillingness to learn in game and thus were treated hostilely for. The things you listed aren't complicated for anything but a FP farmer and you require more hand holding than necessary simply because you've been conditioned to have games resolve themselves for you. You have to be invested in yourself to be successful outside of FP. Competition isn't for anyone begging for help, even though at this point the only way to improve this site would be to aggressively target bad traits and behaviors in FP.
over 9 years
edit you support the filters fine but instead of repeating that this isn't happening, actually try to make that happen
over 9 years
Why is jackhammer acting as if his opinion is the only one that matters in site decision making
deletedover 9 years
I don't care about soccer, so I don't watch it.
deletedover 9 years
BRING IN THE MARINES WE'VE GOT A CARE-BOMB ON OUR HANDS
over 9 years

Apostasy says

The best advice if you want to play comp is to just not care if people get mad at you


Hence the arrogance of every notable player on the site both in game and on the forums. It's the literal spirit of competition.
over 9 years

Escurai says

@Apostasy, half of what you said just reveals the problem. I'm not blaming you for this, but it's directly implied if you can't take abuse then you shouldn't play comp. Why is this? Because of a coloured heart people should get more frustrated when losing or playing with someone less experienced? I myself am trying comp (and honestly, not doing too well :p ) but it's something I'm trying nonetheless, and so far people seem to get angry over mistakes that anyone could make, which is horrible.


You shouldn't be getting points and stats for playing FP, it's a point farm with very little value, especially compared to other point farms, or the setups its supposed to transition into.

Because FP is the premier "ranked" experience, it's overshadowing the actual ranked experience where you're expected to know how to play, contribute towards your win condition, and do more than sheep the clear, nl, and self vote/vote your cc.

If you want to be good in comp, you need to make everyone action you do in game reflect your win condition. That means that as town you need make everything you do about lynching mafia, ESPECIALLY AS BLUE. As mafia you need to work towards getting a townie to vote another townie. This site should be about the mastery of these two objectives, and FP has neither.
deletedover 9 years

Escurai says

@Apostasy, half of what you said just reveals the problem. I'm not blaming you for this, but it's directly implied if you can't take abuse then you shouldn't play comp. Why is this? Because of a coloured heart people should get more frustrated when losing or playing with someone less experienced? I myself am trying comp (and honestly, not doing too well :p ) but it's something I'm trying nonetheless, and so far people seem to get angry over mistakes that anyone could make, which is horrible.


To illustrate my point, if you mention that you're new to comp in a game and you end up being the clear then I'd act condescending and angry towards you with the goal of making you afraid to vote me, or with the hope of you misinterpreting my aggressiveness or purported emotion as genuine frustration coming from a townie. I would do this whether you were doing the right things in game or not.
over 9 years

Steve says


UniversalStudios says


Apostasy says

FP has acted as a catalyst for the learning curve between training and comp.


Has it? Seems like we have less comp players than we did when CM was the primary setup.


Round 145 11 months ago when CM was the dominant Training setup: http://i.imgur.com/KUmMmcW.png

Round 278 which was the round before last (I'm not counting the last round because it was fairly inactive compared to the other recent rounds): http://i.imgur.com/GMEoNQQ.png




This doesn't actually tell anything. First, were the lobbies merged 11 months ago, because the number of people "competing" is irrelevant since it appears on the main page and people will click it for hearts regardless. You're also comparing a round with 1 viable setup to one with 2.
deletedover 9 years

Escurai says

@Apostasy, half of what you said just reveals the problem. I'm not blaming you for this, but it's directly implied if you can't take abuse then you shouldn't play comp. Why is this? Because of a coloured heart people should get more frustrated when losing or playing with someone less experienced? I myself am trying comp (and honestly, not doing too well :p ) but it's something I'm trying nonetheless, and so far people seem to get angry over mistakes that anyone could make, which is horrible.


It's a psychology game. People will act angry in order to manipulate you, when they are not actually angry. You either have to not let things like this get to you, or you're not going to enjoy comp.

I personally am very good at acting angry in order to manipulate new players who are nervous about making a mistake, and many other players will utilize the same strategy.

The best advice if you want to play comp is to just not care if people get mad at you
over 9 years
@Apostasy, half of what you said just reveals the problem. I'm not blaming you for this, but it's directly implied if you can't take abuse then you shouldn't play comp. Why is this? Because of a coloured heart people should get more frustrated when losing or playing with someone less experienced? I myself am trying comp (and honestly, not doing too well :p ) but it's something I'm trying nonetheless, and so far people seem to get angry over mistakes that anyone could make, which is horrible.
deletedover 9 years
Classic mafia is a day one mylo setup where you pick between claims. Talking too much is considered scummy and being aggressive is also considered scummy. Town is expected to guess at random, and they do. It's a coinflip.

Fancy pants perpetuates how luck based classic mafia is with the PR being a choice between random "fun" roles.

Fancy pants also teaches you to NL day one, which very few comp setups use
over 9 years

IAmRobik says

All of your are over exaggerating how bad FP is. Basically all EM setups suck d*** and they're all based off of sucking off the PRs or yoloing who is a PR. Just look at all the comp setups that were suggested this round and which ones were basically just discarded because they didn't have PRs or required actual scumhunting. Plus FP is a decent way to learn the game and learn how to distinguish between a good claim and a poor one and many other skills that are actually applicable to EM comp games (not to any other game that requires skill)


No we're not. If blues can't lynch mafia in auto win, there's a problem with how the setup is being played and what's actually being taught when playing the setup. FP is town sided because people don't put forth effort as mafia, and this is mostly due to GS. You remake FP without GS and maybe what you're saying can hold true, but guns are way too absolute for mafia to experiment without instantly throwing the game.

What you're referring to is the meta created around the fact that CM/FP are clear based vote simulators and people creating setups around this because the only way for town to win is through clears.
deletedover 9 years

UniversalStudios says


Apostasy says

FP has acted as a catalyst for the learning curve between training and comp.


Has it? Seems like we have less comp players than we did when CM was the primary setup.


Round 145 11 months ago when CM was the dominant Training setup: http://i.imgur.com/KUmMmcW.png

Round 278 which was the round before last (I'm not counting the last round because it was fairly inactive compared to the other recent rounds): http://i.imgur.com/GMEoNQQ.png
deletedover 9 years
@Escurai

In my opinion if people yelling at you discourages you, you don't enjoy competing, and you find the vocabulary etc. confusing you probably aren't going to enjoy comp games anyway. I mean I hope you do, I just don't think you will.
deletedover 9 years
This isn't going to happen, so stop arguing about it.
over 9 years
My point is: stop treating FP as if it's any different from any other crappy setup that's played here that requires basically no skill other than determining which PR to follow