The Well-Protected Governor

This is intended to play similarly to Classic/Vanilla Mafia (albeit with more strategic roleclaim options): a roughly 50/50 shot for town/maf with two cc'ing cop claims, forcing the town to decide which cop to believe.

The main twist is that now it's two cop *teams*, each of which can be either two players working together or only one player (plus the janitor-ed N1 kill).

The governor & multiple cops for town are meant to be balanced by the mafia's having two power maf roles.

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*FLAVORTEXT:* The governor has spent nearly the entire year's budget securing a huge police force. But meanwhile, the mafia has established connections in sanitation and art. Will the town survive?
over 12 years
looks rather town-sided, but the stats say otherwise so meh
about 12 years
This is intended to play similarly to Classic/Vanilla Mafia (albeit with more strategic roleclaim options): a roughly 50/50 shot with two cc'ing cop claims, forcing the town to decide which cop to believe. The main twist is that now it's two cop *teams*, each of which can be either only one player or two players working together.
over 7 years
"huge police force"

>two cops
over 7 years
when artists and plumbers go awry
about 7 years
I don't play this setup! I always get lynched whenever I get cc'd as cop, especially when my cop partner outs, because I am always read as a kind of player who always cc's pr as mafia.