D1: Scumhunt and pick lynch. If lynch is forger, gg and massclaim tomorrow and use your many ml's.
N1: Everybody writes wills because why not. Keymaker keys their tr and puts who they keyed in their will.
D2: If you got a key and you are blue, use it. If you got a key and you are forger, don't use it. Town scumhunts and picks a lynch.
N2: It won't come to this unless maf was lynched at some time. If Interrogator was lynched, maf can still kill. If forger was lynched, go onto the next day. Keymaker can key themself if they want.
D3: With forger dead, usually 2 blues, 1 keymaker, gator, and 1-2 keys. If you want, nl.
With gator dead, either 1-blues and 0-1 keymakers and a forger. Scumhunt a pick a lynch.
N3: Gator kills whoever is jailed. If nobody, just end meeting and go to the next day.
D4: Use keys if you are blue/keymaker, nl, until you get 3way or keymaker can just out and lead a lynch.