Clockmaker
  • Clock starts at 6.
  • Chooses one person to kill each night.
  • If victim is villager, clock goes up one hour.
  • If victim is mafia, clock goes up two hours.
  • If victim is third party, clock goes down three hours.
  • Gets an extra life if clock goes to 9 o clock.
  • Dies immediately if clock lands on 3.
  • Wins if 12 o clock, or if one of last 2 alive.
almost 11 years
Can We Just Change The Name To Sylar Already? ©
almost 11 years
@GrainAssault

Confirmed, if multiple kill roles go on the same target, CM still gets his 2 hour.
about 11 years
@Tarantino You might have been shot before or something.
over 11 years
What if clockmaker shoots same person as maf/killer/vig? Does he still get credit for the kill (change of hour)?
deletedover 11 years
Get rid of this role, the autowins are too annoying and the role is not cool enough to warrant them.
almost 12 years
Umm... I hit a vil N1 and got lynched D1.
My watch said 11'o'clock.
Wtf happened?
http://www.epicmafia.com/game/1744735
almost 12 years
gay role
about 12 years
gotta kill three mafs to lose so hard to die
deletedabout 12 years
im gay
about 12 years
http://www.epicmafia.com/game/1390708

This is how you play Clockmaker.
over 12 years
Zeek you're wrong. Killing thirds makes you go up 3 points so it is possible to get to 6.
over 12 years
IMO the values should be:

+2 hours - kill third party
+1 hour - kill town
-1 hour - kill failed
-2 hours - kill mafia

Start at 9 o'clock and can't win N1 this way. Would also be in danger of losing if he shot a mafia N1 and then his target was doc saved the next night or something. Would be a lot more interesting.
over 12 years
Clock should go down 1 if he fails to kill and down 2 if he kills mafia. As it is right now, unless he kills 3 mafia in a row (very unlikely) there is literally no way it can get to 6 o'clock - so he is never really in danger of "killing himself".
over 12 years
READ THIS MESSAGE. CLOCKMAKER IS OBVIOUSLY OP. IF HE KILLS A THIRD PARTY N1 HE AUTOMATICALLY WINS. IF HE KILLS A TOWN ROLE N1 THEN HE GETS AN EXTRA LIFE AND HAS A VERY HIGH CHANCE OF WINNING. HENCE TOWN HAS TO LYNCH THE CLOCKMAKER D1 TO HAVE THE BEST CHANCE OF WINNING. LUCID PLEASE CHANGE THE STARTING TIME BACK TO 8, REMOVE THE EXTRA LIFE REWARD, AND MAKE IT SO THE CLOCK GOES UP AN HOUR FOR TOWN AND GOES DOWN TWO HOURS FOR KILLING A MAF.
over 12 years
the extra life thing needs to be gotten rid of.
over 12 years
um clock should start at 8 instead of 9 because someone could win day 1 by killing a third party
over 12 years
DAMNIT. THE NERFING OF THIS ROLE DOWN TO FINAL TWO MADE ME LOSE DURING FAMINE. I HAD THE EXTRA LIFE AND EVERYTHING
over 12 years
This is way too powerful. Wins almost every game. We need to change this role.
over 12 years
~Clock starts at 9 o' clock. ~Must choose one person to kill each night. ---If victim is villager, clock goes up an hour. ---If victim is mafia, clock goes up 2 hours. ---If victim is third party, clock goes up 3 hours. ~Gets an extra life if clock goes to 11 o' clock (does not save him from his 3 o' clock death time). ~Cannot kill for one night if the clock hits 1 o' clock. ~Dies immediately if clock lands on 3 o' clock ~Wins if he is alive at the end of the game without the clock landing at 3 o' clock or later.
over 12 years
~Clock starts at 9 o' clock.
~Chooses one person to kill each night.
---If victim is villager, clock goes up an hour.
---If victim is mafia, clock goes up 2 hours.
---If victim is third party, clock goes up 3 hours.
~Gets an extra life if clock goes to 11 o' clock (does not save him from his 3 o' clock death time).
~Cannot kill for one night if the clock hits 1 o' clock.
~Dies immediately if clock lands on 3 o' clock
~Wins if he is alive at the end of the game without the clock landing at 3 o' clock or later.
over 12 years
It should gain 2 hours when they kill a maf and gain 1 hour if they kill a villager. Also if the clock hit's 10 o' clock it should have a punishment like he dies or something like he can't kill the next night.. 6 o' clock is a long way from death considering the earliest he could die is 3 nights away. Make his time of death at 3 o' clock or 2 o' clock. He should win if he makes it to the end of the game without exceeding his time or death. Also eliminate the 12 o' clock rule and the where it wins.
over 12 years
Too powerful. Basically, so long as he doesn't hit a mafia, he either wins right on the spot or gets an immunity. Unique role, but needs tweaking.
over 12 years
It needs tweaking, and it's been in game for quite a while now... guessing I'll just consider this a write-off.