Hero / Villian
  • Note: This is a two part role, it will be formatted as (Hero desc) / (Villain desc)
  • Where (Hero desc) will display for the hero, and (Villain desc) will display for the villain
  • Hero / Villain
  • At the creation of the game if a hero is in play but not a villain, as a condition there must be a villain as one of the Thirds (Same applies vice versa; This is for "All random" purposes)
  • Receives two messages at the start of the game:
  • -(PLAYER ONE) is your sidekick / goon
  • -(PLAYER TWO) Is your nemisis (Hero or villain)
  • -Note, the sidekick / goon are notified that they are the sidekick / goon, but do not know who their hero / villain is.
  • -The sidekick is randomly chosen among villagers whereas the goon is randomly chosen among the mafias.
  • As long as the sidekick is alive, the hero is immune to night kills / Goon is alive, the villain is immune to lynches and day kills.
  • If the sidekick / goon dies, the respective "Master" is revealed (Eg, sidekick dies, hero is revealed)
  • Wins with its respective side (Village / Third Party)(Sidekick / Goon wins with the "Master" aswell as their original win condition)
  • Villain wins by outnumbering all players. Goon counts towards this win.
  • Hero is village sided, and Villain is a Third Party.
  • The villain participates in mafia meetings.
  • As long as the hero is alive, mafia and third parties cannot win; As long as the Villain is alive, village and third parties apart from himself cannot win.

Suggested Icons

Some icons were lost in the move to the new site — the artists have been invited back to reupload.
?
waiting for Argamoroth to reupload
?
waiting for Argamoroth to reupload
?
waiting for ManEatingBoar to reupload
?
waiting for Argamoroth to reupload
?
waiting for Argamoroth to reupload
?
waiting for Argamoroth to reupload
?
waiting for Argamoroth to reupload
?
waiting for laserdogbad to reupload
?
waiting for laserdogbad to reupload

Fanart

No fanart has been added for this role yet.
deletedover 14 years
i like it, i may be the only one to say this, but imo we need more linked roles... (angel, lover)
over 14 years
Oh, I like this idea. But I think you should rework it somehow to make it not complicated. I'm not sure how though.
over 14 years
What if I made the "Sidekick / goon" die in place of the Hero / villian. Or, if the chances of resisting death are reduced everytime death is resisted (E.g 100% > 50% > 25% > 0%)
over 14 years
I like this idea, plussed.
over 14 years
Given my say, I'd only add the Hero, and make him win as a normal Blue. Keep the win-blocking mechanic but I'm not sure about the sidekick.
over 14 years
I think the idea of a role that PREVENTS sides from winning so long as it is alive is very interesting. However, this is very complicated and the roles REQUIRE the other is present to function. This is bad game design in my opinion. Consider reworking into something more manageable.
over 14 years
And yes, I know the role is somewhat complicated. In my eyes EM needs more complicated roles. Also, the goon/sidekick do not loose their existing role. And are instead notified of this. (The goon / sidekick win with their corresponding partner)