Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
What is your favorite role mentioned in this thread?
-Jester: •Sided with mafia. •Sees self as Fool and appears in reports as third party. •Doesn't participate on mafia meetings. •Has a fool meeting that instead of doing nothing, it kills the selected player.
interesting, but only works with an actual fool in the game?
added graverobber and crank! will add resurrectionist, exorcist, and ghostbuster tomorrow (may need a better name for ghostbuster)
Would work in multi-setups or setups with fool, but you'd easily learn if you were maf or not by d2.
I'll let Golbolco decide! Lol
I like it!
Lol, I like it too. Would be very fun in Reverse Mafia/Sandbox. I don't like the name though. Maybe "Fall Guy?"
Another ideas are clown or insane mafia.
Well, I did a Clown icon:
have you watched It?
epic variable: make it so other mafias can't contact them at all, even through whispers. Otherwise they would know from pretty much Day 1 on that they are mafia, and would know to side with them.
Or do what you have and use it in setups with doctor/nurse/drunk/surg/trapper
-Jester: •Sided with mafia. •Sees self as Fool and appears in reports as third party. •Doesn't participate on mafia meetings. •Has a fool meeting that instead of doing nothing, it kills the selected player.
interesting, but only works with an actual fool in the game?
added graverobber and crank! will add resurrectionist, exorcist, and ghostbuster tomorrow (may need a better name for ghostbuster)
Would work in multi-setups or setups with fool, but you'd easily learn if you were maf or not by d2.
I'll let Golbolco decide! Lol
I like it!
Lol, I like it too. Would be very fun in Reverse Mafia/Sandbox. I don't like the name though. Maybe "Fall Guy?"
-Jester: •Sided with mafia. •Sees self as Fool and appears in reports as third party. •Doesn't participate on mafia meetings. •Has a fool meeting that instead of doing nothing, it kills the selected player.
interesting, but only works with an actual fool in the game?
added graverobber and crank! will add resurrectionist, exorcist, and ghostbuster tomorrow (may need a better name for ghostbuster)
Would work in multi-setups or setups with fool, but you'd easily learn if you were maf or not by d2.
I'll let Golbolco decide! Lol
I like it!
Lol, I like it too. Would be very fun in Reverse Mafia/Sandbox. I don't like the name though. Maybe "Fall Guy?"
thanks to everyone who helped contributed to the graveyard roles so far and helped make this happen! also, can someone help me compile who made all the new roles, i keep making new ones, but they should belong under their proper creators
anyways, i'm going to try to get a robust role description look up in-game working. i may hold a little meeting tonight in sandbox or main and just figure out exactly how it should be built
man, i can't believe i built this graveyard mechanic. it opens up so many cool things
somebody should def think hard about how to generate some of the fun scenarios that 2 rooms 1 boom has. like maybe have some setup + roles where village and graveyard are completely isolated (still debating whether to hide village chat + votes from graveyard) but players are shuttled back and forth. And if two special characters end up in the same place, the game goes to the mafia (in 2 rooms 1 boom it is the bomb and president)
a bit relevant, hope you don't mind a bug report here but if I search your username here I can only see the latest page of things you've posted, going to like page 22 brings me to page 22 of this topic, not page 22 of things you've posted
think this is a problem for everyone
ok this should be fixed
also increased the role count to 300, but at Panera and the internet here sucks so i won't deploy just yet lol
https://epicmafia.com/role/55514 here is a mafia aligned role that appears as vigilante to self and doesn’t attend mafia meetings, but wins with the mafia.
too OP, take out the granny mechanic and I think that would be great
Yeah, that granny mechanic will probably give it away, so I removed that mechanic.
yeah the default roles shouldn't have pages. Don't think that particular one would be excessive enough to the point we would need one, unless you were planning on making roles forever lol
https://epicmafia.com/role/55514 here is a mafia aligned role that appears as vigilante to self and doesn’t attend mafia meetings, but wins with the mafia.
too OP, take out the granny mechanic and I think that would be great