over 6 years

Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.

In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.

Jack the Ripper (originally Hypocrite)

  • Jack the Ripper hates anyone who kills.
  • Jack the Ripper only wins when the game ends and all murderers are dead.
  • If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
  • To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
  • If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer. (~Jennings)

Cat Lady

  • Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
  • Sided with the mafia. (~Her)

Robinhood

  • Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
  • Action fails if trying to steal from a mafia
  • Sided with the village (~Torreador)

Vice President

  • If the president dies, takes their place
  • All townies immediately receive a message of their new president
  • Attends mafia meetings, and makes them anonymous
  • Cannot win if they are the vice president (~Alyssa)

Gossiper

  • Chooses one person every night.
  • Will see some whispers this person receives/makes.
  • Gossiper's action does not count as a visit.
  • Sided with the mafia. (~Soluciones)

(revising) the Seer

  • Knows all mafia from the beginning of the game.
  • If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
  • If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
  • If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
  • If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
  • Sided with the village. (~Shwartz99)

Whistleblower

  • Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf (Will create more tension in selfing/hammering based setups (~Moldyches)

Soldier

  • If they are the last man standing against a single mafia or third party, the village wins.
  • Sided with the village. (~XFire)

PowerTown

  • Each night chooses a power role from the options provided to him. (the mods should determine the list)
  • Night meeting goes accordingly
  • Sided with the village

PowerMafia

  • Each night chooses a mafia role from the list.
  • Night meeting goes accordingly
  • Sided with the mafia
What is your favorite role mentioned in this thread?
50
Cat Lady
26
Vice President
22
the Seer
12
Robinhood
12
Soldier
6
Jack the Ripper
6
Whistleblower
4
Gossiper
over 6 years

GrannyPixel says


cocokitty33 says

can we make a 'coco' role that gets a gun on d1 (like sheriff) and autohipfires on a random. they dont get to choose who, its just POPS OFF. That would be lit. pls pls pls


This could be a new item - a mix between a bomb and a gun. The item, an arrow, could be given by an Archer to a user once per game. The user would be able to pass the arrow around to anyone, excluding the Archer, and at a random point it shoots someone from the same alignment as the person left holding it (although it cannot kill the Archer). The arrows could also be given out by other roles who currently give out items; like Santa and Trickster.


so many good ideas
over 6 years
ok, going to award 10 tokens for icons for Recruit, Friendly Cop, Gunslinger, and Sharpshooter (mafia sided Gunslinger)

Gunslinger will have 5 hp (immune to shots) before death

bbl
over 6 years
im not sure all those words granny is using, but I hope she is supporting the new coco role! #CocoRole2k18 !!! pretty pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaseeee. i promise to not beef anyone for a whole like 2 days for this role!
over 6 years

Jeff says

10 seconds after final vote already exists it’s called Sunset mode lol come on Lucid


oh darn i forgot i built that lol
over 6 years
10 seconds after final vote already exists it’s called Sunset mode lol come on Lucid
over 6 years

cocokitty33 says

can we make a 'coco' role that gets a gun on d1 (like sheriff) and autohipfires on a random. they dont get to choose who, its just POPS OFF. That would be lit. pls pls pls


This could be a new item - a mix between a bomb and a gun. The item, an arrow, could be given by an Archer to a user once per game. The user would be able to pass the arrow around to anyone, excluding the Archer, and at a random point it shoots someone from the same alignment as the person left holding it (although it cannot kill the Archer). The arrows could also be given out by other roles who currently give out items; like Santa and Trickster.
over 6 years

GrannyPixel says

Also, are people able to leave the game from the graveyard without sui'ing? I think that they should be able to and any role (Medium / Resurrector) that is able to choose from people in the GY should be able to pick from the people still in the GY and not those who have left.


i think it's best everyone stays in the game for games where graveyard mechanics still influence the game
over 6 years
can we make a 'coco' role that gets a gun on d1 (like sheriff) and autohipfires on a random. they dont get to choose who, its just POPS OFF. That would be lit. pls pls pls
over 6 years

Songin says


admin says

basically, the graveyard will become a meeting that happens day and night for the dead and the dead will not be able to see any living actions anymore. the dead can talk to each other, but roles will not be revealed, and depending on the role in the game (say Medium or Resurrector), they can still swing the game


I love this idea. Completely removes Graveyard vision arguing post-game of "WOW X WAS OBVIOUS".

Although, you have the problem of players currently leaving after they die. Would probably be a good idea, post-rework, to ensure that players know leaving the game when there's a role that interacts with the dead counts as a GRS.


yeah, i'll probably have to display something in game to warn against that. i'm not sure how to help with the boredom of being the first player to die and be alone in the graveyard, but it's already like that atm
over 6 years
Also, are people able to leave the game from the graveyard without sui'ing? I think that they should be able to and any role (Medium / Resurrector) that is able to choose from people in the GY should be able to pick from the people still in the GY and not those who have left.
over 6 years

GrannyPixel says


admin says

basically, the graveyard will become a meeting that happens day and night for the dead and the dead will not be able to see any living actions anymore. the dead can talk to each other, but roles will not be revealed, and depending on the role in the game (say Medium or Resurrector), they can still swing the game


That's pretty cool - I'm looking forward to it, especially the Medium role.

What will happen to "spectating" with unranked games? Will they see the same as they do now?


im thinking of reworking the spectating system so they can see fellow spectators and chat about what's happening (and see what's happening as well)
over 6 years

admin says

basically, the graveyard will become a meeting that happens day and night for the dead and the dead will not be able to see any living actions anymore. the dead can talk to each other, but roles will not be revealed, and depending on the role in the game (say Medium or Resurrector), they can still swing the game


I love this idea. Completely removes Graveyard vision arguing post-game of "WOW X WAS OBVIOUS".

Although, you have the problem of players currently leaving after they die. Would probably be a good idea, post-rework, to ensure that players know leaving the game when there's a role that interacts with the dead counts as a GRS.
over 6 years

admin says

basically, the graveyard will become a meeting that happens day and night for the dead and the dead will not be able to see any living actions anymore. the dead can talk to each other, but roles will not be revealed, and depending on the role in the game (say Medium or Resurrector), they can still swing the game


That's pretty cool - I'm looking forward to it, especially the Medium role.

What will happen to "spectating" with unranked games? Will they see the same as they do now?
over 6 years
basically, the graveyard will become a meeting that happens day and night for the dead and the dead will not be able to see any living actions anymore. the dead can talk to each other, but roles will not be revealed, and depending on the role in the game (say Medium or Resurrector), they can still swing the game
over 6 years
Is there infomartion about the upcoming graveyard change? Skimmed through the thread and didn't see anything anywhere. Might just be blind.
over 6 years
I love that idea, could be very useful with a Detective
over 6 years
but yea i like the necromancer idea, just maybe it could be thought of in the context of the upcoming graveyard change
over 6 years

Songin says


moonlightseal says


Necromancer:

-Maf, meeting
-Each night select a dead player (called A) in your "Reborn meeting"
-Each night select a living player (called B, can choose yourself) in your "Curse meeting"
-During that night, A visits B and does what A normally does with their role
-You get all the reports A would get
-Tracking and watching reports only show A and B, not the necromancer
m


I really do like this idea, so I'm rewriting it to make it clearer and simpler.

Necromancer:
-Each Night chooses a player in the graveyard and a player that is alive
-The dead player does their night action to the alive player and reports any findings to the necromancer
-Sided with the mafia

-Interactions:
-If the dead is suited in anyway, the night action is that of their original role.
-If the dead's role cannot be seen (Janned or no reveal on death), it still goes through.
-The night actions are role-exclusive (So you can't pick a dead mafia for 2 kills unless their role exclusively allows for another kill (Such as Hitman)


with Medium and a reworked graveyard system, you can just have the dead player do the action from the graveyard? or maybe we should just have a role to resurrect people
over 6 years

admin says

also, what do people think about getting rid of hammers, and potentially having a countdown of 10s after the last vote?


i'd say this needs a whole new thread since a lot of the comp players won't be checking this one consistently.

imo hammers are fine, necessary strategy in the game.
over 6 years

moonlightseal says


Necromancer:

-Maf, meeting
-Each night select a dead player (called A) in your "Reborn meeting"
-Each night select a living player (called B, can choose yourself) in your "Curse meeting"
-During that night, A visits B and does what A normally does with their role
-You get all the reports A would get
-Tracking and watching reports only show A and B, not the necromancer
m


I really do like this idea, so I'm rewriting it to make it clearer and simpler.

Necromancer:
-Each Night chooses a player in the graveyard and a player that is alive
-The dead player does their night action to the alive player and reports any findings to the necromancer
-Sided with the mafia

-Interactions:
-If the dead is suited in anyway, the night action is that of their original role.
-If the dead's role cannot be seen (Janned or no reveal on death), it still goes through.
-The night actions are role-exclusive (So you can't pick a dead mafia for 2 kills unless their role exclusively allows for another kill (Such as Hitman)
over 6 years
yeah alright ima get you something though
over 6 years
Ohh sure, yea i can just copy the logic for driver and make it townsided (but minus the whole drunk driving logic)
over 6 years
yeah but I mean Hooker is Drunk sooo yeah ima actually think of something creative while im sitting here
over 6 years
How about Sharpshooter for mafia?
over 6 years

DarkB says

hammers are fine tbh, I have an idea for a role (probs taken)

Wizard/? more ideas (townsided driver i think)

- Village Sided
- Picks 2 people at night causing what happens to one, to instead happen to the other.
- All types of roles are effected

Ex: DarkB chooses to kill admin, admin swaps himself and GrannyPixel, Granny dies.


isn't that basically driver?