This is a thread for me to give you feedback on what I personally think are your strengths/weaknesses as a player. I will be as thorough and specific as possible, and you may agree with my summation or think it should be tossed into the garbage can of opinions. I'm doing this both to get feedback and to force myself to be more thoughtful as to what some contributors are to strong and weak play with the hope of incorporating fixes of my own.
If you post, ideally you should have played at least a few games with me (Tatami, Iverson, Empire, hundreds of others...) but if I'm not familiar with you I can spec your most recent games.
Finally, if you have played with me and would like to comment on my play, feel free to do so here. I may agree/disagree and give a response but I won't scream at you and call you wrong.
I would view them as being both null and needing further context unless I knew the specific player.
Weaker and less consistent players are more likely to fakerage and include reasoning along with it as scum. Stronger player simply do it out of routine-they can be mad but they know they need to be convincing. I disagree entirely with the idea of universal tells, especially on such broad behavior.
Even straight rage with no reasoning, reading as completely legitimate in every way, can be a scumtell-they may truly be mad, feeling as though you got the right answer but for the wrong reason.
99% sure you're Ian, just noting that in case of the 1% my memory is off.
Strengths: -Decisionmaking is top notch. Specifically, you are spot on in choosing the right play at the right time, whether it be claiming or cc'ing when it is statistically suboptimal to do so or the reverse. Most people on the site have a real problem with estimating what their chances to win are with different paths, usually opting for the wrong call (usually going against stats when they shouldn't, not always). Your precision here is remarkable, and you know exactly when to go against the stats. -How is this possible? Simply game vision-you've got a good awareness of how the game is going at all times that most players, even upperlevel ones, seem to lack. You know how town a person is viewed by the rest of the town and how hard it will be to get them lynched which allows you to make these kinds of accurate decisions. -Terrifically hard read. Your fake reads always seem very plausible to hold and you can't really be read consistently from tone. Another player I generally have to PoE.
Weaknesses: -Quality of reads. Your reads are logical, your reads are plausible, but they are more frequently wrong than other players of your caliber. It's tough to nail down exactly where you're going wrong but the most likely explanation is simply that you're mixing up tells. ie. Doing X can have a scum motivation, but the town motivation is more likely. You may be overestimating how likely it is to be one or the other. -Takes more skill to exploit and normally not noticeable but you not being able to captain the town effectively for dodging the lynch) is a big exploit for stronger scum players or wary towns to get you lynched. To clarify, in most tables you can be enough of an asset as to be put in the "leaning town" pile and be safe but this can still be a vulnerable position.
Blister would like some feedback on his play, he also says that he had broke Gira's top comp WR with his gay account that had 70%. Even though he stacked tables with friends and cheated, he says it still takes skills
zhuorb's play style is basically the same as shamzy's, which is being annoying and somehow dodging lynches
deletedover 8 years
I think you penned down almost everything. Very accurate post. I have stopped putting in complete effort because it takes a toll on your motivation when things don't go your way and you meet below-average(most of them being completely stupid)players. It's why I started using a more probabilistic approach, that way I'm not too invested in the game but I still have fun playing it. I used to counter-balance being a difficult read by leading lynches. Most of my reads are not explained because they are coming from various factors that can not be directly put into words, and whatever is left is obvious. I don't think I actively try to set my team up but I don't exactly try to solo-win every time, I think that winning with as many members as possible should be the top priority.
"A lot of the more nuanced rules seem to be a mystery" I'll add a section about this tomorrow, I guess. The basic requirement is still good mechanical knowledge. It was rulebreaking but not reportable because I never mentioned a specific game and too much time has passed already. I'll be waiting for your guide on statistically optimal play. It's the bare minimum one should know to be able to play comp, so that they don't mess up the game for everyone.
deletedover 8 years
I think we haven't played toghether so don't rate me. Just a question:
Would you townread or scumread a player who caplocks and lowkey spams with rage? Now the same question but with the player reasoning why s/he's town (can be mafia) mixed with rage.
deletedover 8 years
I am skimming through this thread, and most people have more weaknesses than strengths.