Id like to be able to click on a player while in a game and know my win/loss percentage when I am on that players team as well as when we are on opposite teams.
I'd also like to know if a player is a reliable hammer. Features for this could include correct hammer percentage, star/hammer rating, or an achievement.
Add more statistics to gameplay
53 signed
Add player-to-player alignment statistics and player hammer ratings as new in-game features.
As for this thread, I'd love more statistics as well, but hammering is hard to keep track of and comes with issues:
If you're the last person to hammer confirmed mafia does it go to your hammer percentage? What about everybody else voting? It could lead to bad situations in games and severe OGI
Also, sometimes people cross instead of selfvoting. How would the hammer be calculated? If there is an even split of votes on at least two different people, the hammer statistic would read your final vote of the day as the hammer I assume?
But even this makes it hard because people would foght a lot harder for hammer because they want their statistics boosted, again leading to OGI.
For instance: 5 way LYLO situation: z foses x, but votes y because c, who is clear, wants hammer. The only way for c to get hammer without causing other people to switch is for z to vote y. If z cares about his hammer rate, he might not cross for the clear and instead vote his fos, x. This would cause lots of discrepancies in games and lead to several OGI cases. Tough one
I was reminded by someone to ask if the Hall of Fames can be seperated; as in one for each lobby (maybe keep the old competitive lobby together with main if possible). Currently a bunch of trophy farmers are atop the boards, and it takes away from the players who actually acquired their rewards through playing mafia. If it'll take a lot of time then it's fine, don't worry about it. Just a game
hey packidy, can you write an email to me detailing the top 5 statistics you'd want from a mafia game and i'll see how i can fit that into my schedule of things to build
first of all, statistics are encouraging to play smarter and better. and second, both achievements come from correctly guessing who mafia are, they certainly can be compared.
by having these stats, people will just argue more over who gets to hammer. people that are good at hammering will pressure the bad people into giving them hammer even if they are not supposed to. there are a lot of fearkilling and fearlynching going on. having these extra stats will make it worse. people that are good at hammering will get killed by mafia more often.
by having these stats, people will just argue more over who gets to hammer. people that are good at hammering will pressure the bad people into giving them hammer even if they are not supposed to. there are a lot of fearkilling and fearlynching going on. having these extra stats will make it worse. people that are good at hammering will get killed by mafia more often.
The site admin asked for improvements. Making stuff free is detrimental to the success of this website. That is not an improvement. Steve Jobs made billions by making successful, well-received improvements that the people didnt even know they wanted until he introduced the idea. If Steve Jobs did your idea and made iPhones free, that company would have gone under in a matter of hours because that is not a successful business model.
IT WOULD COME WITH TIME LIMITS AND CATCHES TO GIVE PEOPLE TASTERS AND MAKE THEM CRAVE IT MORE ONCE THEY LOSE IT HAHA YOU DIDN'T THINK OF THAT BUT I DONT EVEN CARE
The site admin asked for improvements. Making stuff free is detrimental to the success of this website. That is not an improvement. Steve Jobs made billions by making successful, well-received improvements that the people didnt even know they wanted until he introduced the idea. If Steve Jobs did your idea and made iPhones free, that company would have gone under in a matter of hours because that is not a successful business model.
It is OGI, because you are making decisions on how you play the game based on something that is not within the game.
OWNEDDDDDDDDDDDDDDDDDD
Black says players dont base their decisions off of who has a cop achievement, and the same would go for a hammer achievement, so you disprove your own OGI argument.
here is the truth. the only reason i have many dislikes despite being popular in petition and you are generally well liked but barely above me is because I have amazing revolutionary idea and you have simple idea that is pointless improvement. Everyone loves pointless improvements so sure dude go buy your iphone 9 when it comes out or use brain and realize apple give pointless updates liek urself and go for windows or linux form now on. Steve blojobs is ur new name (jk pls no harassment vio) but u still r like him.
It is OGI, because you are making decisions on how you play the game based on something that is not within the game.
OWNEDDDDDDDDDDDDDDDDDD
Black says players dont base their decisions off of who has a cop achievement, and the same would go for a hammer achievement, so you disprove your own OGI argument.
You are right, no one bases their trust on whether or not a cop has a cop achievement, which is why if the hammer was made an achievement there wouldnt be any added meta so there is nothing to fear or complain about it would just be another award for players to strive for. If it was made a statistic represented by percentage though, perhaps it would bring wanted/unwanted meta into people's choices. Again, its all up to the admin to figure out which would be best for user experience.
@black of course there will be games in which there are exceptions to the actual difficulty of the hammer. It goes for other achievements as well. Cop can check a naked mafia for achievement or he could check his cc. And Oracle could be on the cops guilty. Some hammers certainly won't require much thought but in the end they will even themselves out and will be a good representation of a players scumhunting ability
No one uses cop achievements to dictate if they believe the cop.
Your idea is bad. It won't just balance out nicely. It is OGI, because you are making decisions on how you play the game based on something that is not within the game.
@black of course there will be games in which there are exceptions to the actual difficulty of the hammer. It goes for other achievements as well. Cop can check a naked mafia for achievement or he could check his cc. And Oracle could be on the cops guilty. Some hammers certainly won't require much thought but in the end they will even themselves out and will be a good representation of a players scumhunting ability
You're clearly not as good at this game as you could be, and you're asking for Lucid to code you in a crutch to carry you to higher levels, rather than just playing and learning.
Thank you for taking out my competition! I will +k you if you sign my petition. :)
Id merely like to know what my win % is when I am aligned with you and when I am not. Perhaps if we lose alot as mafia I will be more inclined to bus you.
What if we lose because you're bad? That gives you a false impression.
Example: Pranay makes outlandish strats that only work if the mafia team is good. If he makes one with you, and you screw it up, you get a loss. It's your fault, not Pranays.
As for the hammer stats its quite basic. Any time a player votes last and has the option to kill 2 or more players, they will be considered to have the hammer.
Again, this is stupid. A lot of games will involve someone who is automatically cleared, like an inno in a game where Lawyer is last mafia. The circumstances of a hammer are consistently different. What if someone has to hammer between two ISP players? It won't appear on your little statistics chart.
Statistics would be more improved by providing an interactive breakdown of all games played, allowing you to sort by role, alignment, and win percentage. Comparisons made by clicking 2 or more roles would also be useful.
What you're asking is for statistical representation of entirely subjective circumstances, which would be an abuse of statistics, and would lead to people relying more on a percentage they can look at than on the play of the game participants.
Don't believe me? Your post says that you'd base your play off that anyway(which would be OGI):
Perhaps if we lose alot as mafia I will be more inclined to bus you.
You should never intentionally bus a player. It's stupid, it's risky, and it rarely pays off.
You're clearly not as good at this game as you could be, and you're asking for Lucid to code you in a crutch to carry you to higher levels, rather than just playing and learning.
What are you questioning? Id merely like to know what my win % is when I am aligned with you and when I am not. Perhaps if we lose alot as mafia I will be more inclined to bus you. As for the hammer stats its quite basic. Any time a player votes last and has the option to kill 2 or more players, they will be considered to have the hammer. Their success rate will the be addressed as their hammer rating. It can be quantified via a percentage, a 5 star rating, or merely an achievement after so many successful hammers.