Id like to be able to click on a player while in a game and know my win/loss percentage when I am on that players team as well as when we are on opposite teams.
I'd also like to know if a player is a reliable hammer. Features for this could include correct hammer percentage, star/hammer rating, or an achievement.
Add more statistics to gameplay
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Add player-to-player alignment statistics and player hammer ratings as new in-game features.
Hey not sure if it's too late but I'd think it'd be cool if you could see a user's stats in like mini pies that shows win/loss/sui on their stats page for their last 30, 60, and 120 games. It'd be pretty cool
This can be private information for each individual. You can see your statistics over a large amount of time. This would look similar to a stock index where you can select to view your productivity over the course of each day, week, month, or year. With the chart a player can view their win index, loss index, point index or their games played index just by clicking on whichever category they are interested in.
4) Hottest Player. The homepage of each lobby (underneath the lobby owner?) will show the active player with the current highest winning streak. Once someone hasnt played for X amount of time they are replaced with the player with the next best winning streak.
5) Current streaks. This will show everyone who has the longest winning streak, longest Mafia sided winning streak and the longest Village sided winning streak of all time, as well as the longest current winning streaks of those categories. Or you can even do individual roles (longest mortician win streak) but that may get a bit cumbersome.
2) Hammer Success Rating. This can be marked through either a Statistic (68%), a rating (4 stars out of 5) or an achievement (Hammer Time). The arguments against this have been "not all hammers are the same" "what if someone is confirmed mafia" "what if you are merely last to vote on a bw?" But my response to those are: Correct, not all hammers are the same, sometimes a mafia will be confirmed but they will still count. Just as the Eye of the Beholder achievement still counts even if you simply orc the confirmed mafia. In the end you'll get some freebie hammers but they will even themselves out. And NO, the hammer will not count if everyone is on a bw. The hammer will only count if the last person to vote has the option to lynch 2 or more players. PS. If you make this an achievement, You could also make it so that the person has to hammer correctly TWICE that way its a little harder to obtain.
If you fear this statistic would be used to OGI and incorrectly correlate it with a players skill, perhaps an achievement would be the way to go so that we cant necessarily call someone a bad hammer.
1) Teammate statistics. I suggested this to be an in-game statistic so that players can see what their win percentage is with the other players in the room. This will show Your win percentage when you and the player you selected are aligned with the same town team, as well as the same mafia team. Or this could be displayed on each players stats page and would just show their top 3(5?) teammates and perhaps your win percentage as well. Ex:
Packidy's top Mafia partners
Steve 5/12 Joe 5/18 Tom 2/8 Packidy's top Village partners:
Yeah, seeing more than the past 10 games would be nice
deletedover 9 years
What other information is missing is that if i want to see previous games of a player i can see only last 10 games. I would like to see the list of all. Even if those are expired i would like to see them. It is very important. We do find ways to search for those but it is very hard.
One other thing we need is to search reports by violations and other keywords.
deletedover 9 years
I agree partially with most of the suggestions here. We do need to add more statistics for more meta reading.
What I need is
1- Number of times a player has played a particular role
2- Number of times a player has played a particular setup
sometimes players lie about these and it is difficult to find these information. If we had these handy, then it will help.
On the other hand, keeping this information hidden is a part of the game.
I would not like to see how a player has performed in a particular role or setup as that information will only mislead me and will consume screen space. Also the win percentage with players together is too much information.
It doesn't show you total games played, you have to add that.
It doesn't show you total played as mafia - only a percentage won, or a list of mafia role which you have to then add up which is pointless because there are so many(you have 11 different mafia roles played).
It shows a win percent as mafia.
It doesn't show total as town, only town roles played(you have 13, again, a lot of games to add up).
It shows total games played for your top 5 setups, but not all setups. But it doesn't tell you your win percent per setup.
It doesn't show you total games played, you have to add that.
It doesn't show you total played as mafia - only a percentage won, or a list of mafia role which you have to then add up which is pointless because there are so many(you have 11 different mafia roles played).
It shows a win percent as mafia.
It doesn't show total as town, only town roles played(you have 13, again, a lot of games to add up).
It shows total games played for your top 5 setups, but not all setups. But it doesn't tell you your win percent per setup.
Packidy admitted he would bus someone based on a win % with them
I do not bus, I didnt admit anything, I said that I would be inclined to do so. Also, when you are maf you can already check your partners maf stats so one could already use that to decide whether or not to bus.
deletedover 9 years
hey packidy, can you write an email to me detailing the top 5 statistics you'd want from a mafia game and i'll see how i can fit that into my schedule of things to build
Does anyone have any additional suggestions for me to bring up in the message?
Yeah, tell Lucid that you've change your mind about the hammer stats b/c everyone showed you how wrong it was.
Then ask that he does useful stuff instead. examples:
# Total number of games played # Total number as mafia -----> Win/Loss percent as mafia # Total number as town -----> Win/Loss percent as town # Total number per setup -----> Win/Loss percent per setup
tl;dr - stats are good but sh*tty stats like "hammer stat" or "how many games i win with you stat" are bad.
A feature that lets you search all games to see two people playing together would be OK. Just don't make it into a statistic on the page that people can easily refer to to sway their play.
Packidy admitted he would bus someone based on a win % with them
hey packidy, can you write an email to me detailing the top 5 statistics you'd want from a mafia game and i'll see how i can fit that into my schedule of things to build
Does anyone have any additional suggestions for me to bring up in the message?
Yeah, tell Lucid that you've change your mind about the hammer stats b/c everyone showed you how wrong it was.
Then ask that he does useful stuff instead. examples:
# Total number of games played # Total number as mafia -----> Win/Loss percent as mafia # Total number as town -----> Win/Loss percent as town # Total number per setup -----> Win/Loss percent per setup
Remove the long list of roles played and replace it with a table which shows roles played + win percentages for each role, and lets you select up to 5 roles to compare.
Maybe % wins as cop on Jan 2.0 as compared to SDS, and TEO.
- On the Lobby page when viewing the progress of games, Night 1 reads as "*crescent moon* 0", when it should say "*crescent moon* 1". Basically, the night counter should start at 1 instead of 0 because it makes each night number incorrect on the lobby for each game.
hey packidy, can you write an email to me detailing the top 5 statistics you'd want from a mafia game and i'll see how i can fit that into my schedule of things to build
Does anyone have any additional suggestions for me to bring up in the message?
From most to least important:
Give each lobby its own Hall of Fame (keep Competitive Lobby and Main Lobby together if possible, and if that's not possible then having them seperate is fine)
Allow the total points a person has to be seperated and viewed by red heart/gold heart when visiting their statistics page
Also, on a player's statistics page through their profiles it would be good to see, along with everything else already there, all of the setups a player has played in a scroll list (like how the role statistics are) instead of just the top five (although if it's too much work then forget it)
Also I like the idea of the first paragraph of the OP very much. But packidy suggested that one already so we don't need to worry about it
List of unimportant things in no particular order:
- Don't factor incomplete games in the points per heart statistic on the round page, or any games from red hearts in the Round pie or in the list of games played in the round
- Make it so that if you create a setup you don't have to play it once before making a strategy; it's your setup so you should be able to make a strategy for it the moment you create it
- On the Lobby page when viewing the progress of games, Night 1 reads as "*crescent moon* 0", when it should say "*crescent moon* 1". Basically, the night counter should start at 1 instead of 0 because it makes each night number incorrect on the lobby for each game.
- Make it so that the top 5 players for every setup (in # of plays and wins out of total games played) show up, some only have 3 or 4 due to people selfdeleting
- Make the brighter font option on profile backgrounds mean making all of the biography text white text instead of just making the username on the profile red
hey packidy, can you write an email to me detailing the top 5 statistics you'd want from a mafia game and i'll see how i can fit that into my schedule of things to build
Does anyone have any additional suggestions for me to bring up in the message?
The reason I feel hammer rate would be used for Outside Game Influence is because I feel like almost every player would use that to (incorrectly) rate a player's skill level