mods r sods mods r sods mods r sods mods r sods mods r sods mods r sods mods r sods disregard that mods r rad
deletedover 9 years
Just lost a game because I trusted someone else to hammer in lylo.
I blame myself, I coulda hammered the hooker who I fos'd and remained alive to hammer in docs but of course I hammer the GF, hooker fear kills me instead of the doc and doc mishammers the next day.
FK!
deletedover 9 years
i think GRS vios as they are work just fine. sometimes people just veg, it happens. if they're a troll and it's a clear pattern you can nail 'em for repeated suicides.
deletedover 9 years
lol
deletedover 9 years
in all honesty tho, the points system isn't worth anything and is actually dumb and scumsided setups give a better estimation of a player's skill. lucid could fix the point system to have actual relevance tho
We need to get tougher on people for vegging out of games.
deletedover 9 years
if everyone at a table is decent, which was (apparently) the norm in comp lobby, you should see wins being attributed to that first or second condition. with a bad table, it's a matter of letting your opponents outplay themselves.
depending on the skill of the table, the larger team either gets more good players who work towards the win condition or more bad players who actually detract from the win condition
i get that yeah, but why does it remain 49% town over time ><
here's my theory that i just made up on the spot.
whenever you play a game of mafia, there are four possibilities:
1) town plays well, resulting in a town win 2) mafia plays well, resulting in a mafia win 3) town plays horribly, resulting in a mafia win 4) mafia plays horribly, resulting in a town win
that third one is a disproportionately large portion of games.
lmao mist, I nearly posted the same screenshot (on statistics). inside i felt like there was no real reason to decomp YYC which had 46% mafia over 1,848 games.
how does the community feel about decomping SDS, 57% mafia with 18,000 games. it's possibly worse than YYC
to argue something is unbalanced when statistics show its similar to almost everything else long-term, its mental
A mafia sided setup usually isn't actually unfair to town as a whole, i.e. A&D. When a setup leans over 49% townsided it means that on average town PRs can edge out mafia through PR actions.
There's a problem here because I'm talking about LONG TERM probability to determine he balance of a epicmafiadotcom setup. You guys are talking about how one game can be skewed and side something else. There's a huge distinction. Let's say you're given an option to choose mafia or town on a setup with 20k games. It leans 55% mafia. Now let's assume you're going to play another month on that setup. You are silly to choose against wanting mafia here
devante, look what you're saying, if you enter a 57% maf game setup and flip mafia you're going to win 57% of the time, if you enter a town game in a setup at 57% town, your chance is 57% to win
No, the fact of the matter is most scum sided setups are scum sided because people fail to scum hunt. Most town sided setups are town sided because town usually has an advantage like a ml, cop and a gun or something.
If pranay, Shivv, and Maxwell flip scum in a game of sds they're going to win 80% of the time not 57%. If they all flip town and are not n1'd and don't have some type of grudge against each other they'll win 80% of the time.
Bringing up stats literally proves nothing because if you are aiming to play a 50/50% setup that setup itself a true coin flip.
The point of competition is usually to prove who is the better scum hunter which is why you flip town 2/3 towns not the other way around. That's why scum sided setups are more favourable in competition because THAT is the actual competition, you're suppose to find the mafia. You're not suppose to have a gun, watcher, cop and whatever else this sh*tty setup has, you're suppose to literally be able to fos mafia based off scum................................. hunt........
You may be right but you also have to remove setups which give clears because it just proves how good is the clear. That would allow pure scumhunt. You may be a good player but if the clear is , you still lose it. That's why I always laugh so hard when someone says he has a trophy so he is good...
To conclude, comp setup should be 5 blues and 2 nillas.
deletedover 9 years
No. If every table was stacked with exactly the same caliber of players trying exactly the same strategies and having more-or-less the same shot of winning, statistics would matter.
Get this: they aren't. The numbers are at best just a guideline it's not something you should use as your #1 reason to decide X setup's balance. If you have an ounce of common sense you'll realize that setups like YYC which have a decent shot at going into the game with autowin for one side isn't acceptable, or even balanced.
The variable for a scumsided setup is (should be?) allowed to be higher because it's essentially harder for Mafia to win than town if everyone has the same standard of skill. You can't compare SDS to YYC because, well, it's just friggin dumb.