I agree, I remember bringing up something similar when RL3 was blacklisted one day into comp. It just kinda stifles setup selection too much. I'd say waiting til a certain cut-off point in the round (like day 2) before deciding y/n is fair.
Most new setups don't get enough plays to make a difference except in certain rounds like this where it's predominantly newer stuff.
deletedalmost 10 years
It's 9% difference, woah, what a dumb move to blacklist it. Also haven't read the thread
deletedalmost 10 years
Fair point, I'd still argue that debuting a fresh new potentially unbalanced setup isn't really the greatest idea because if it ends up being popular and then eventually blacklisted for being a town point-farm, it more or less stunts the competitive nature of the game and throws of the round a little bit.
at the same time though you don't really want to give any setup special treatment by featuring it just to get it tested. Then everyone will beg for their setups to get featured for that purpose.
It's simple enough that I could see it becoming popular in future comp rounds or reds if it stays relatively balanced.
deletedalmost 10 years
Given we've already debuted it in gold hearts, I reckon there'd be a problem getting some red heart games going seeing as that was one of the more popular setups this round.
If anything, It could be a featured setup to promote its ranked play for testing purposes.
deletedalmost 10 years
It was recomped last night and as since evened out.
problem with that is that it's really hard to get a new setup tested in red hearts before it gets debuted in gold. Not to mention the environment is different enough that the numbers would be inaccurate probably.
deletedalmost 10 years
I'd say let it stay ranked and get to 50 plays and look at the point payout etc, before letting it be comped. But this is just, imho. Haven't read anything in the thread at all.
Yeah, 75 could work. The amount of plays shouldn't be so finite, just use it as a rough estimate and judge it. If you thought something had potential at 50, but then the next 25 are all town wins where mafia has a consistent mechanical disadvantage given the way the setup breaks out, there's no need to draw it out to 100.
It's a grey area judgment call, but either way it just needs more plays before you can decide whether it's allowed in comp or not.
I totally get what you're saying though, it's unfortunate, but 50 plays really isn't enough for some setups to determine if they're balanced or not. Unless it's like really extreme. If it's within like 60:40 then I'd say just deal with it until you see if that's the actual rate or if the margin slims.
problem is, giga, is that 50 plays is still really few and chances are the entire payout system is based off of a very short period of time and only a few players, so it's not as balanced as it should be, plus a win/loss in either direction has a greater impact, so the points change a lot. After 100 it's a bit more stable and will probably have a better balance by then.
usually I liked to give setups ~200 plays so that meta has an opportunity to develop. By 100 though usually you can make a decision one way or the other unless there's a major meta shift after that.
50 plays is usually too few unless it's more than like 65% leaning one way or the other (like internet dating). It's unfortunate that the point payouts change, it'd be really cool if lucid changed that to at least 100.
There are a handful of comp setups that enable autowin day 1 (WWtW, DSW) and they're acceptable. It's just a matter of how often autowin gets achieved (ie a low low percentage, which i assume is the case in BF2)
I like that the mods are vigilant about making sure the competition is devoid of imbalanced setups, but this particular setup needs more time before outright blacklisting + removal.