Hello, my name is Shwartz99. I'd like to discuss why bleeder is in fact the most op role in EpicMafia. Now, listening to many low-IQ individuals denounce this magnificent role, you might even dismiss my assertion right away. However, we are all intellectuals here so I am sure the following words I have to say will not be wasted on this audience.
Bleeder, a role now 82 months old on this site, is hardly ever used outside of our magnificent lobby. The premise is simple: The bleeder will bleed out after one day/night cycle after they are targetted (
Source). Perhaps it is because of its similarity to bulletproof that it is not very popular in Main; in any case a delayed death does not mean much in some circumstances. For example, even if a town lynches mafia in a lynch or lose situation with bleeder bleeding, the game is already over as the bleeder will bleed out. On the other hand, if the mafia hits a bulletproof, the game will not be in autoloss for the town.
But, it is not the delayed death that is the most over-powered part of this role. It is the invincibility to absolutely everything. There is simply no other role that can survive everything at all times. Werewolf, angel, and monk saves? Only allow invincibility during the day. Ghoul? Contrary to possible belief, if targetted twice during the night, they will die. Tree? Lucid has added a litany of roles that can kill them. To reiterate, there is no role that can survive anything. Regular hits, poisons, guns, knives, lynches, voodoo and diab kills, arsonist, bombs, famine: the list goes on and on. And in a game like the closed role setups we play in Sandbox, you know you're going to find some odd ways to kill people. Perhaps the bleeder's most useful and unique function is surviving famine, where it becomes an facile town advantage 3 cycles after the baker's death.