Hello everyone! I would like to ask the people who are interested in this event to participate and contribute as much as possible.
In order for 2 new roles to be added to em, the community has to work together to refine the ideas that are going to be mentioned below. We have to collectively select 2 of the best ideas and make sure their version is the best one possible. The next step would be to come up with some sort of artwork for the selected roles. Lucid mentioned something about rewarding the users behind the artwork that would get selected in the end for those 2 roles.
Jack the Ripper (originally Hypocrite)
Jack the Ripper hates anyone who kills.
Jack the Ripper only wins when the game ends and all murderers are dead.
If Jack the Ripper receives a gun or knife and kills someone with it, he will not consider himself a murderer.
To Jack the Ripper, murderers are killing roles or any other player that has successfully eliminated someone else (shot, stabbed, blown up, etc.)
If a player survives one of these actions, Jack the Ripper will not consider the attacker a murderer.
(~Jennings)
Cat Lady
Chooses one player every night. The player is instantly alerted that a cat is at their door. They have two options: Kill the cat, and let it go. If you kill the cat, you are roleblocked and the Cat Lady doesn't know who was visited. If you let it go, the Cat Lady learns your role.
Sided with the mafia. (~Her)
Robinhood
Visits two people, taking all items from the first and giving them to the second (cannot visit self either way)
Action fails if trying to steal from a mafia
Sided with the village (~Torreador)
Vice President
If the president dies, takes their place
All townies immediately receive a message of their new president
Attends mafia meetings, and makes them anonymous
Cannot win if they are the vice president (~Alyssa)
Gossiper
Chooses one person every night.
Will see some whispers this person receives/makes.
If lynched at the end of the game, the last mafia can guess who the Seer is for autowin.
If the Seer dies, they will appear as a random (non-mafia) role in the setup and their will will always be blank. If dead, the mafia can still attempt a guess to the Seer's identity at the end of the game.
If there are multiple Seers in a game, only one Seer will know the mafia at any given time.
If there are two mafias and multiple Seers, the knowledge of the mafias will be split between them.
Sided with the village. (~Shwartz99)
Whistleblower
Once per game can force someone to vote someone else. Vote cannot be OT'D if it is a hammer. Sided with maf
(Will create more tension in selfing/hammering based setups (~Moldyches)
Soldier
If they are the last man standing against a single mafia or third party, the village wins.
Sided with the village. (~XFire)
PowerTown
Each night chooses a power role from the options provided to him. (the mods should determine the list)
Night meeting goes accordingly
Sided with the village
PowerMafia
Each night chooses a mafia role from the list.
Night meeting goes accordingly
Sided with the mafia
Poll
What is your favorite role mentioned in this thread?
You can fix bugs and add stuff all year long, but intill you ix the problem with the moderator team and the community as a whole, things won't be any better.
lucid i found this weird bug this appears on my profile and it wont go away ): im so alone i wish i had a big strong handsome admin bf
2
deleteddeletedover 7 years ago
can you please make the bodyguard 100% chance of killing attacker and dying when targetting the same person? itd b more interesting as itd require strategy instead of just luck
@admin is there any chance on clarifying the % chance for fake items from trickster? i've noticed guns can be fake, snowballs are never fake, and bombs are very rarely fake. however, the role description does not mention this..yet it's important information to consider for players and people making setups with it
hmm, nothing shows in the logs, but if you can replicate the specific events that leads to this, that would be the best bet for me to fix it next time i come around here
A bit more of a rare bug but if you wanna crack this case
This is a more weird issue but, I've seen 2-3 instances of games ending but still appearing as in-progress indefinitely with 0/12 people playing. I was in a game where this happened, obviously a link wouldn't work here.
I made a closed role setup specifically with only non-visiting roles for fun, and I got this bug to occur for me because I suspect, in the final 4 someone was stabbed with a knife, and another person was lynched, so then the Night 3 cycle came where there were no night meetings but someone bled to death, making the game end. I think this confused the game with no night actions, while it appeared as it ended to everyone in the game, it still appears as in progress from the lobby.
I hope that explains enough because I honestly don't know what happened to cause this if not that, but the game definitely ended and it's impossible to review because it shows 0/12 players still in the game in progress.
while you're fixing bomb stuff, can you fix instances of "The bomb failed to trigger!" causing the player with a bomb last to veg? I'm pretty sure it was just supposed to disappear.