Night Roulette

 
3
Suggestions for a name in the comments below? :D
about 9 years
Seems townsided.
about 9 years
seems townsided
about 9 years
not sure how it's townsided. the only one who can claim safely is bomb. gs will get hooked. gov can't get cc'd either i suppose, but only if he's still alive at that point.
about 9 years
No protective roles, but whispers and no false inno's means cop can whisper their inno's, but then there's the gun variable, over all this should be interesting to play and i've plus'd it to 11, enough for ranked
about 9 years
With whispers Bomb will claim with a cc I'm guessing gunned shoots if there's not if maf get's shot it almost seems to hard for maf to win Gov and Cop claim and it's almost gg
about 9 years
hmm yes yes uh-huh yes, i see.

Now... This... Is what I call a night roulette. What's supposed to involve strategy into this? How can you fit hooker, stalker, gunsmith, cop, bomb, governor.....?

Now, considering you have good mafia roles like hooker and stalker, mafia should have the upper hand right? Well actually, you're probably not gonna hook a PR(governor isn't considered a pr) you're probably not gonna stalk a pr, and you're probably not gonna KILL a pr.

Alternatively, you can stalk a pr, hook the cop, and kill the governor. Hurray, mafia win.

Now, does this whole.... mess end just at d1? with an ML, a gun, and a bomb.... This seems to involve a lot of dying.

Now is that exactly a problem? Well, let's be honest. With all PR and mechanic talk, you're leaving little to scumhunt.

What you're doing with this setup, is giving the mafia really good roles, but then giving the towns really powerful items too, governor OT, bomb, and a gun.