Everyman
  • Starts with every item.
  • Once per game, can do the following actions:
  • Track/Watch, Investigate/Protect, Guard/Learn Role.
  • Doesn't visit. Reacts to conversion attempts by killing. Reacts to kills by exploding.
  • Acts as a Sheriff/Deputy, Bulletproof, Oracle, Tracker, Watcher, Cop, Doctor, Bodyguard, Detective, Samurai and Bomb.
  • Sided with the village.

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about 12 years
wtf is this ***
about 12 years
weak. needs more abilities
almost 13 years
arc those are in fact good ideas
almost 13 years
You forgot to give it 2 votes (judge) appear guilty and have a day triggered nilla costume (miller) share a night meeting (templar) add block and conversion protect to action 2 (drunk, nurse, shrink) learn roles that visit (priest) add give gun to action 3 (gunsmith) add give crystal to action 2 (enchantress) add give vest and bread to action 1 (blacksmith, santa) and finally.. intercept to action 2 (trapper)