- Starts with 100% water (carried on his head)
- Has to visit everynight asking for water
- Spills 25% of max water everytime it visits
- Loses 50% of max water instead of dying (night kills, guns etc.)
- Dies if water level reaches 0
- Gains 25% of max water when visiting non-visiting roles
- Doesn't lose water when visiting non-visiting roles
- Wins if alive at the end of the game
