Salesman
  • Can choose to knock on a random person's door and attempt to sell a product before the night starts.
  • The person can either choose to answer the door or open the package left at their door.
  • If they choose to answer the door the person the salesman selected will know the identity of the salesman.
  • If they choose to accept the package they will be given an extra usage of an ability.
  • If the chosen person accepts the package and has unlimited usage of that ability, they will instead have two meetings of their action for that night.
  • Sided with the village.

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