- Can choose to knock on a random person's door and attempt to sell a product before the night starts.
- The person can either choose to answer the door or open the package left at their door.
- If they choose to answer the door the person the salesman selected will know the identity of the salesman.
- If they choose to accept the package they will be given an extra usage of an ability.
- If the chosen person accepts the package and has unlimited usage of that ability, they will instead have two meetings of their action for that night.
- Sided with the village.
