Zombie
  • Visits one person every night.
  • That person gets an infection that converts them to a Zombie exactly one day later.
  • Doctors can kill Zombies by visiting them.
  • Immune to Drunk, Hooker, conversions, can be killed.
  • Survivors will be infected but will not become zombies.
  • Wins if everyone is either infected or zombified.
  • All Zombies will die if they try infecting a cult member

In popular setups

Gun Run Original played 175 times
Not Fancy Pants! played 144 times
over 13 years
icon should be mj
over 13 years
Hmm then maybe it should just stay the game, what could we add to make it more level for the other roles?
over 13 years
Heck no.
over 13 years
Love the suggestions on here I was thinking about changing the conditions of actually infecting people. Instead of biting someone, they become infected and then become a Zombie.

The Zombie bite has a 30% chance of causing someone to become infected instead of instantly become a Zombie. If someone is infected they can be saved by the Doctor is they get doc'd that night.

How does that work?

That way there is still a possibility of the Zombie role not becoming over powered.
over 13 years
I like it. But...currently, it has no way to fail except the Mis-zomby'ing the cults. What if Cult leader dies? Then Zombies pretty much autowin.
over 13 years
You should add: -unable to recieve items
and if zombies are shot there is only a 50% chance you will kill it (night and a gun from gunsmith)


also

infection chance should be like 65% so theres a chance to fail to infect
over 13 years
For some reason Germatron I guess deleted this role for no reason. Here it is again.