- Chooses one person to sniff every night.
- Will know if that person has been in contact with explosives or blood that night.
- Sided with the village.
- The unit's canine can only express a "yes" or a "no" gesture when sniffing.
- Gets an affirmative when sniffing:
- -fools(lol. wants to be lynched so does everything to look scummy), bombs(passive explosive scent), and grannies(K9 dies when visiting granny, so, yeah)
- -mafia, killers, and vigilantes that voted for a kill that night(godfathers and lawyers are void!)
- -bodyguards who successfully kills an attacker that night
- -morticians who uncovered a corpse that night
- -doctors who successfully saves someone from dying that night
- -someone who should've died that night but was saved by the doctor
- -someone who is framed
- -someone who dies that night
- Does not get an affirmative when snifing:
- -mafia that didnt vote for a kill
- -hit bp's
- -millers and traitors
- -people who are guarded by a bodyguard(idk abt this one tho)
- So the notification next day would just look like:
- After sniffing, your canine did not show any relevant gestures. <Name> is clean of explosives or blood last night.
- After(or while) sniffing, your canine got excited! <Name> has been in contact with either explosives or blood!
