K9 Unit
  • Chooses one person to sniff every night.
  • Will know if that person has been in contact with explosives or blood that night.
  • Sided with the village.
  • The unit's canine can only express a "yes" or a "no" gesture when sniffing.
  • Gets an affirmative when sniffing:
  • -fools(lol. wants to be lynched so does everything to look scummy), bombs(passive explosive scent), and grannies(K9 dies when visiting granny, so, yeah)
  • -mafia, killers, and vigilantes that voted for a kill that night(godfathers and lawyers are void!)
  • -bodyguards who successfully kills an attacker that night
  • -morticians who uncovered a corpse that night
  • -doctors who successfully saves someone from dying that night
  • -someone who should've died that night but was saved by the doctor
  • -someone who is framed
  • -someone who dies that night
  • Does not get an affirmative when snifing:
  • -mafia that didnt vote for a kill
  • -hit bp's
  • -millers and traitors
  • -people who are guarded by a bodyguard(idk abt this one tho)
  • So the notification next day would just look like:
  • After sniffing, your canine did not show any relevant gestures. <Name> is clean of explosives or blood last night.
  • After(or while) sniffing, your canine got excited! <Name> has been in contact with either explosives or blood!

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deletedover 15 years
Very.. intense...
over 15 years
With adjusting, this would be a really cool role IMO.
over 15 years
Yeah, it needs tweaking, but I like the idea.
over 15 years
this needs a little tweaking, so that K9 will be useful enough, but not too useful to become imbalanced. xD