Poltergeist
  • -Appears as villager to self and other players.
  • -If killed, he/she won't go to the Graveyard.
  • -After death, he/she will haunt a random player's house.
  • -If that house is owned by a Priest, then he/she will be banished to another player's house.
  • -Possesses someone each night.
  • -The first person to visit the haunted house will be possessed by the poltergeist.
  • -If no one visits, then the poltergeist will possess the player that owns the house.
  • -Possessed players will be controlled by the poltergeist during the day.
  • -Possessed players don't know that they are possessed, will not see what the poltergeist says or who he/she votes, can say things although the other players can't see, and their vote will not count, nor be seen.
  • -The poltergeist leaves the possessed player's body at the end of the day.
  • -The poltergeist will go to the Graveyard if the player that owns the haunted house is killed.
  • -Wins if the player who owns the haunted house is alive at the end of the game.

Suggested Icons

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Fanart

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about 13 years
you should make it so the poltergeist can see what his host is saying, that way he can try to make him not notice
almost 14 years
if he were able to kill himself during the night like kburn suggested he could do that in any autowin situation like town knows last mafia for sure and just has to wait for the next day to lynch him, And as soon as he dies he wins unless he lands up with the one mafia.
How about not making him have to die and start with him possessing someone right away, but not beeing able to die unless landing up in a priests house (instead of making him skip the priests house)
and of course adding herrarzts idea of making him go back to the house if posessed person dies

Oh and as alternative have him choose the Person and if that person dies he dies too
almost 14 years
unless they die early in the game it makes this role really hard because when alive they would have minimal control over their hauntie . i think they should be able to win with town, just for less points like fool
about 14 years
If the possessed person dies, does the poltergeist return to the haunted house to possess someone else?
about 14 years
Absolutely great idea.
about 14 years
Pretty cool :)
almost 15 years
Make it so they can not joint with town, but add the power at night to choose to die.

Joint with town make own win to easy, but not being able to win if they don't die would seem too unfair. Also the possessed should get some points if poltergeist wins just to compensate thinking they are there when they are not.

Good role plussed just need nailing down a little more before it could be use.
about 15 years
one piece of advice DO NOT make it so he can win if village wins make him his own thing
about 15 years
Really sounds like fun. Plussed it
about 15 years
It seems really interesting
about 15 years
Make it so it cannot joint. With anything. That way, you have to hide who you are :3.
about 15 years
Love it, it sounds really fun.