TheHippie
  • Has schizophrenic paranoia because of massive amounts of hash, acid and LSD.
  • Vote doesn't count. (Voting is for capitalists. Fakes voting to avoid the evil eye of the government.)
  • The paranoia makes him go berserk and kill anyone scouting/watching/tracking him.
  • Sided with the village.

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almost 15 years
In a game with tracker/watcher and no lookout/scout hippie will be a nuisance to town if he stays hidden, so hippie will claim d1 and be clear in most cases. N1 will have the element of chance, just like most other roles have an element of chance. Hippie will function as a clear role that has no townsided benefits, unlike other "clear" town roles that typically dont get cc'ed: oracle/bomb/bulletproof. That could be interesting.

if theres no watcher/tracker but scout/lookout hippie will be a valuable role for town and function more like a bomb.
If there's both watcher/tracker and lookout/scout only god knows what happens. Personally I think true greatness will emerge.
about 15 years
lookout will also get killed obv