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Sandbox Suggestion

about 7 years

Pregame game items. How do they work? In sandbox, you play games and get items that you can bring with you into the game if the game setup allows it. These items can be unique and do things regular game items would otherwise not do.

Items

  1. All Regular Items
  2. Item Upgrader: Upgrades a bomb to instantly explode, guns to cause armored targets to bleed after armor is broke, knifes to cause end of day death, snowballs to make someone a snowman, armor to come with a uchigutana that instantly kills, ect.
  3. Minigame Items: Dice, coin, wheel of misfortune, russian roulette that functions
  4. Unique Items: No doze that allows of a chance to escape mafia if visited, vacation ticket which acts like locking yourself inside your house, but, works for two days and nights, sacrificial butterfly to reset yourself and revote as prophet or cupid
almost 7 years
I don't have a problem with useless items being buyable, such as a dice or a coin to flip. Other than that it'd take up coding time, but if lucid wants to add that stuff more power to him.

I'll just be over here, waiting for classic icons to come back forever.
deletedabout 7 years
didnt read but no
about 7 years
Nice concept, let's also make weapons buyable by tokens and increase the roleprobability you can buy to 100%

Lets make this another generic p2w game, please get.