It's a bug in must-act setups. Roles that meet at night only to talk (i.e. they can only "end meeting") will instead stop meeting.
I'm guessing that must-act removes the ability to pick "end meeting," and since there is no longer any options in the meeting for players to pick, the meeting is cancelled. Some kind of code to prevent vegging?
Interestingly, they still meet on N1 if it's a dawn-start setup.
I'm guessing that must-act removes the ability to pick "end meeting," and since there is no longer any options in the meeting for players to pick, the meeting is cancelled. Some kind of code to prevent vegging?
Interestingly, they still meet on N1 if it's a dawn-start setup.

