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Settle an argument thread

over 7 years

Foxie and I were having a... "debate" over terraria again and i want to appeal to the masses

Click here for a bigger version of the image: http://i.imgur.com/XYdpALH.png

There is a teleporter that connected to 4 locations: one directly east and west, and two below (one higher, one lower). There are 4 switches that are pressed to tell the teleporter where to go. The location of the switches is indicated in the picture.

Now please refer to the poll. I'm not saying who's layout is which to avoid any bias.

Which layout of switches makes more logical sense for nagivation?
10
Right Image
4
Left Image
deletedover 7 years
I refuse
over 7 years

thelastchromosome says

yeah the red pixels and the blue pixels make yellow pixels


learn your crystal primaries they allow you to see color on your lcd screen
deletedover 7 years
yeah the red pixels and the blue pixels make yellow pixels
deletedover 7 years
Are they sick :(
deletedover 7 years
Why are those worms funny colors
over 7 years
it's particularly neat because you don't have to understand terraria to understand the wire patterns since they use primary colors and overlaying wires use mixed colors, which are universal things you should understand if you know how colors work
deletedover 7 years

cub says


thelastchromosome says


cub says

what games do you play


mature adult intellectual games


technically speaking, i don't think you can wrap your mature adult intellect around this picture



buncha pixel tubes
over 7 years

thelastchromosome says


cub says

what games do you play


mature adult intellectual games


technically speaking, i don't think you can wrap your mature adult intellect around this picture
deletedover 7 years
like what?
deletedover 7 years

cub says

what games do you play


mature adult intellectual games
deletedover 7 years
club penguin
over 7 years
neopets
over 7 years
what games do you play
deletedover 7 years
I think you gotta stop playing kids' games
over 7 years
i dont get it so did you just think this was bad because you thought it was that and not because you actually thought about it
over 7 years
im not im just pointing out that i was too redacted to notice that the original idea i called bad wasn't the current idea
over 7 years
what does that contribute to this discussion though besides taking a wiring demonstration out of context to call my preferences into question to somehow say that because the left design is mine that means it's bad because it's by me and not for any real reason
over 7 years
because that's what i called stupid in the first place and then you changed it but i still dont agree with it
over 7 years
we're clearly not discussing that picture so idk why bring it up
over 7 years
yes and that is when i said your layout was stupid
over 7 years

sl0nderman says

also this is the layout you originally showed me which was worse than what exists now



it looks like a pitchfork which is more badass than whatever doesnt look like a pitchfork

also i was showing you wiring as you can see from the wiring
over 7 years
i did not read any post in this thread excep for op but the image on the right makes the most sense and would be in my opinion easier to update for future teleporters.

the one on the left looks like a kid with an extra chromosome made it in minecraft
over 7 years
also this is the layout you originally showed me which was worse than what exists now
over 7 years
but see the issue here is that there are multiple vertical destinations. Across all telepoters (except the end ones obviously), there are at least two left and right switches to take one to the next of the surface teleporters. They're all not at the same height, but the player does not need to expect a change in height because the primary function of these teleporters are to travels east and west across the surface.

while terraria may define the higher of the two dungeon teleporters as still the surface, it is obviously lower than the surface height and the teleporter height there. the second dungeon teleporter is extremely lower. you can shrink down the image as much as you like, but you can't argue that in t he players eyes they are moving down. That is why it makes little sense to have a switch level or upwards of the surface switches
over 7 years
down to the level of the tundra teleporter

so why isn't the tundra switch lowered also

that one teleporter spot is elevated, all directions lead down

the difference is one leads to the surface and one leads underground

since the other teleporters are on the surface and the dungeon surface is on the surface, that means they should be on the same level, and the dungeon underground should be below them

you know like my switches