about 7 years

                 Some important things for the game


            Player powers are right here for quick reference →


               Party Inventory

Tools

  • 2 rapiers [RS]
  • 3 scimitars [SS]
  • 12 suits of leather armor [LA]
  • 1 yew bow [YB]
  • 1 pistol [PG]
  • Box of Infinite Bullets

Consumables

  • 1 Scroll of Mastery
  • 8 rations
  • 59 Gold Coins
  • 10 arrows
  • 1 health potion
  • 1 potion of strength

Other stuff

  • 1 compass
  • 1 map

Health System

Health can be changed by getting injured, not eating/drinking/sleeping in too long, contracting a disease, etc.

If you have a disease, you're starving, dehydrated, or haven't been sleeping enough, I'll add a tag next to your name that says your ailment so you know what's going on.

White means you are all good and couldn't be in a better shape.

Green means you are in ok condition.

Red means you are not doing too well and are rather unhealthy.

Black means you're dead. It also means I'll mute you for the time being because dead people can't speak (don't worry, there will be resurrection potions!).


                    Map Found in Teepee

                                   (click to enlarge)

                     


Full Story

Jump to Story Part 1

Jump to Story Part 2

Jump to Story Part 3

Jump to Story Part 4

Jump to Story Part 5

about 7 years
Well, west seems like a logical choice. If there is a nearby town, whatever that leveled this town may also be headed there. Plus we need supplies.
about 7 years

Ioris says

i wanna go north screw u hoes ;-;


I'm making the most rational descision here, not because "I wanna go north".

The path is maybe so busy cuz there's a town after it.
about 7 years
i wanna go north screw u hoes ;-;
about 7 years
I love down south irl so i kinda wanna south it
about 7 years

Man says


UsernamePending says

I think we should take the west path, see if we can find a merchant or something interesting along the way. Maybe run into a town.


But it's such an open road and we only just escaped having an entire inn set alight by a dragon... if it's still lurking around wouldn't we be sitting ducks?


So will we be if we end up going somewhere where we have to turn back. Like a lake, someone's private property or whatever the recently blazed path holds.
about 7 years
Hmm. I think west is a good place to start. We might find a town at the end of it.
about 7 years

Ioris says

lol how do we choose


You guys discuss, and then I'll make a poll for everyone to vote on.
deletedabout 7 years

UsernamePending says

I think we should take the west path, see if we can find a merchant or something interesting along the way. Maybe run into a town.


But it's such an open road and we only just escaped having an entire inn set alight by a dragon... if it's still lurking around wouldn't we be sitting ducks?
about 7 years
I think we should take the west path, see if we can find a merchant or something interesting along the way. Maybe run into a town.
about 7 years
lol how do we choose
about 7 years


This is the Shwartzburg inn.

...or at least what's left of it.

The adventuring party, consisting of Nicol, the baker, arisuu, the artist, Ioris, the jester, tyrannosaurusrex, the sheriff, Man, the fletcher, stophammeringme, the gardener, UsernamePending, the Apothecary, Tartosis, the merchant, Whitepimp007, the watchman, xPooky, the chef, iatepewdiepie, the fence, and Minie, the maid, were all staying in the inn when a giant dragon decided to destroy the entire village of Shwartzburg. Luckily, the adventurers are safe, but it seems like everyone else in the village is dead! The party was also unable to grab any food or supplies when escaping the inn, so they're quite vulnerable.

Well, it looks like the adventurers have to hit the road!

There are four paths leading out of Shwartzburg, one in each cardinal direction. Shwartzburg is completely destroyed and still burning, so it's not safe to stay in the area for too long.

The north path seems more rugged and recently made.

The east path is well-lit by torches on the sides, but there's also a sign that says "Private Property, DO NOT Trespass!".

The west path is certainly the most used out of the paths, and it seems safe enough. The adventurers used to see a lot of merchants going down the west path, so it is possibly a path to a town.

The south path goes straight into a small pond. It must be one of those boat launch places that you made sure you didn't slip down as a child.

Remember that you can also use your powers at any time!

The Choices

» Go down the north path

» Go down the east path

» Go down the west path

» Go down the south path
about 7 years

iatepewdiepie says

wait why did u make me a peasant tho? ;-;
If I can change it can I be a fence? one who steals and trades in stolen goods.


I was just making a placeholder job in case you didn't respond.

iatepewdiepie:
(3) Rob Caravan - Hires thieves to rob a caravan and find a large amount of goods, possible chance to start a battle

(4) Work Guild - Works in a Thieves' Guild to buy stolen goods for money (only in towns)
about 7 years
wait why did u make me a peasant tho? ;-;
If I can change it can I be a fence? one who steals and trades in stolen goods.
about 7 years
Pewdiepie hasn't responded in a while, so looks like they'll have to be a peasant.

iatepewdiepie:
(1) Beg - Begs for a small amount of money (only in towns)

(3) Incite Riot - Enhances party members' abilities to fight (only in battle)
about 7 years
He also makes his own arrowheads. By punching rocks and/or metal with his fists.
about 7 years

UsernamePending says

So 10 arrows every 2 weeks if you can make an arrow a minute. I guess searching for materials is included or something?


Yes, fletchers usually have to find their own feathers.
about 7 years
So 10 arrows every 2 weeks if you can make an arrow a minute. I guess searching for materials is included or something? :fufu:
about 7 years
You'll be getting more powers eventually.

In the meantime, I've changed "an arrow" to ten arrows because let's be honest, I think anybody can make one arrow in a minute.
deletedabout 7 years

Shwartz99 says

Player Powers
-------------

Man:
(2) Create Arrows - Creates an arrow which can be used in battle

(6) Archery Show - Displays arrows and archery skills for a large amount of money (only in towns)



Tartosis my merchant friend, if you ever need to stock up on arrows once we get this going...
about 7 years

Shwartz99 says


tyrannosaurusrex:
(2) Fire Pistol - Fires a pistol at one enemy (only in battle)

(3) Fire Shotgun - Fires a shotgun at multiple enemies (only in battle)



Two things.

1. I'm always in battle against the forces of evil.

2. I can't give tickets to minorities? What kind of crap is this? That's the only reason anyone wants to be a sheriff.
about 7 years
I swear you just put this up
about 7 years
xPooky:
(2) Cook Meal - Cooks a meal using food items

(3) Create Toxin - Makes a poison which can be applied to weapons

iatepewdiepie:

Minie:
(3) Clean Inventory - Clears up the party's inventory and finds some money

(5) Featherduster Tickle - Tickles one opponent with a featherduster, disables them (only in battle)
about 7 years
Player Powers
-------------

Nicol:
(3) Bake Bread - Makes a loaf of bread for themself

(5) Bake Cake - Makes a cake which is sliced and one slice is given to each player

arisuu:
(3) Paint Picture - Paints a picture and sells it for money (only in towns)

(4) Carve Weapon - Carves a crude weapon which can be used in fights

Ioris:
(2) Tell Joke - Increases party morale and health slightly

(4) Throw Ball - Throws a ball at an enemy for a moderate amount of damage (only in battle)

tyrannosaurusrex:
(2) Fire Pistol - Fires a pistol at one enemy (only in battle)

(3) Fire Shotgun - Fires a shotgun at multiple enemies (only in battle)

Man:
(2) Create Arrows - Creates an arrow which can be used in battle

(6) Archery Show - Displays arrows and archery skills for a large amount of money (only in towns)

stophammeringme:
(2) Find Plants - Finds and collects edible plants used as food

(4) Grow Garden - Grows a portable garden which can be harvested for better food

UsernamePending:
(1) Create Salve - Creates a salve which can be used in battle for a small amount of healing

(3) Create Potion - Creates a potion which can be used in battle for a medium amount of healing

Tartosis:
(3) Merchant Charm - Uses merchant charm to sell items at a higher price (only in towns)

(5) Hire Guards - Hires guards to protect adventurers; lease for 2 weeks

Whitepimp007:
(3) Scout Area - Scouts surrounding area and reports findings

(3) Guard Camp - Guards area where adventurers are sleeping, lowers monster spawns
about 7 years
I know you all haven't chosen jobs yet, but I've made your powers based off of your roles already.

The number before the power signifies the cooldown between using the power.

As we progress through the game, you can gain more powers.

For now, I'll put your powers above the players list so that you guys don't have to go back here every time you want to look at it.

If you want to activate your power, say so in this thread, and I'll give you the results of it in my weekly quest advancements.
about 7 years
It takes a lot of effort to bake a cake! I'm sure it'll be the best cake anybody's ever had anyways.

Your powers also can take less time as the game progresses.

I'll be reposting all the powers info, as we're on a new page.