1. A bunch of players who have never played together before. Guiser guises N2, and is caught due to visible typing differences. 2. Guiser guises, town doesn't really know each other but two played a game right before. The guiser is prompted for what happened in that game and fails. 3. Guiser guises, town somewhat know each other. A friend, perhaps the clear, asked for what the guised person snapchatted them earlier today and of course the guiser fails. 4. Mafia with 0 prior info vs. a town who somewhat know each other. For the sake of an example, we guise into Connor and cop dies that night. Guiser starts with "well that's [redacted]" and of course eveyone knows he's guised. They are caught before anyone else speaks a word. 5. Brown's which used to be an everyday occurence when SDS was more popular. The guised person leaves, starts a new table, and is confirmed mechanically.
Yeah it should be like how copied mechanics is a vio since it's basically a mechanic that's proving you're real or false and can't be faked (even though copied mechanics can).
The implication of this is that you cannot use your custom emotes in a game with a guiser, as it automatically proves you are not guised (even if you were not prompted for it)
Of course, when I suggested doing the no brainer thing-you know, banning guiser in competitive, you laughed at it and you/calvin called it one of the dumbest things you've ever heard, and, well, here we are making up bad rules instead.
What about when someone is guised and leaves the game and starts a new game you are perusing the lobby and see them in the new game and also alive in yours?How are you supposed to not use that information without people crying OGI?
Never thought of this
deletedabout 8 years
I love guising into someone giving their custom emotes. I've learnt recently that Orly's customs are :x: and :H:.
Well that's not true because they're 3 character minimum between the colons.
when I said the emote is "a rat" he shouldn't have gone so far to ask me to use it. he knew by asking that, it'd be physically impossible for guiser to pass the test. and thats why it was wrong. he asked 1- what emote did you use? i answer correctly. then he says 2- use the emote.
#2 shouldnt have happened
when you dont have any lines or boundaries drawn, you can go down the list of players it becomes confirmed who the guiser is
What about when someone is guised and leaves the game and starts a new game you are perusing the lobby and see them in the new game and also alive in yours? How are you supposed to not use that information without people crying OGI?
Majority of the guisetests are OGI anyway. "What did we do last game?" Well last game isn't this game so that's OGI buddy.
Literally how can you stop this though? People have different keyboards all the time. The minute you ask someone and they refuse then you know they are guised. If they say "that's ogi" you are gonna lynch them anyway. What if a non-guised towny uses a custom emote to prove he isn't guised? Then what? Game is thrown? What if the clear asks someone to prove they aren't guised with a custom emote? Then the game is thrown? Who threw? What if the guy the clear asked refuses because it's OGI? The whole thing like most things puts Mafia at a huge disadvantage but how are you literally gonna enforce it?
Another common situation is when a townsperson nearly gamethrows. At that point it's like town is chilling because they get the refund anyway but Mafia has to work their off to win just so it can be refunded. If town wins its like "well you overcame the game throw to win so no refund."
Yeah it should be like how copied mechanics is a vio since it's basically a mechanic that's proving you're real or false and can't be faked (even though copied mechanics can).
are you serious, if i did :rat: it would have worked? because i even thought to do it. then i thought theres no way it'd work and it wouldve confirmed me