Role ability and factional kill can't be done in the same night.
ISP will be dealt with by a formal system now.
There is no "possible roles list". I promise not to get too crazy.
Mod Note: Please make your votes on a separate line from the rest of your post. This makes votes much easier for me to count and minimizes mod errors. Thank you! <3
Sample Role PM:
Welcome to Forum Mafia 14, Nahdia.
Your role is Vanilla Townie, sided with the town.
Your only power in this game is your voice and your vote. Good luck.
You win when all threats to the town are eliminated.
Replacements List:
Day 1, hardeffingworker replaces antikrist.
Day 1, leonardo replaces hedger.
deletedover 8 years
yeah but if mafia was hiding in the trackers then why would leonardo die. i mean obvs u knew it was a poison so not even you could stop it but imho it shoulda been susp
deletedover 8 years
it makes sense that retti wouldn't die since his ability would be used up though, and it's hard to push on a vigi claim when there's 3 night kp. if town thought that there were equal numbers of each tracker type there's always a mafia between me and stragger though. if there were 2 mafia in trackers his report would be fake and if there were 3 of each tracker we're the only two left in the vote
Mod Note: Please make your votes on a separate line from the rest of your post. This makes votes much easier for me to count and minimizes mod errors. Thank you! <3
deletedover 8 years
annnd of course I realize I typo'd in Claire's role name just over 10 minutes after I make the post, bleh.
Anyway, this setup was fun to make and run. It wasn't exactly a true role madness since those generally involve people having unique roles, and this was more a setup designed around a core idea.
With 11 people, I was stuck between having a 2 person mafia that had really powerful abilities, or a 3 person mafia and a very strong town. In the end I decided to mess with your head a bit and make it look like I went with the latter, when in fact I went with the former.
I like how this turned out. It was kind of another stomp but both mafia were highly capable and at least people did seem to think this one through. Playing as town is hard, especially when the setup is designed to kind of mess with you. What you guys had to eventually realize is that by nature of the setup, mafia was likely going to have abilities which counter your own. That and well, with 3 deaths day 2, the two most useful claimed roles (Census Taker and Vig) probably should have died over the tracker and the Compulsive Visitor, especially if that's where the mafia was hiding :p
And in case anyone is wondering, the Poisoner doesn't work like it does on EM where it's an extra kill; the Poisoner can add their delayed kill effect to a factional kill (which they did, poisoning leonardo n1).
deletedover 8 years
Role List: Mafia Poisoner - antikrist (56.74) Mafia Ninja - Stragger (56.58) Town Odd-Night Tracker - Impoetic (44.63) Town Odd-Night Tracker - Zayn (40.63) Town Odd-Night Tracker - UltraAug (39.19) Town Even-Night Tracker - Gerry (21.84) Town Even-Night Tracker - hedger (16.27) Town Even-Night Tracker - ClaireRedfield (14.73) Town Compulsive Visitor - Sonrio (9.76) Town Compulsive Visitor - N1ed (6.37) Vanilla Townie - johnreid (5.14)
As a faction, the mafia also had the following abilities. These could be used by any member of the mafia provided they were not performing their factional kill at the same time:
N1ed, the Compulsive Visitor, aligned with the town is lynched.
The mafia can no longer be defeated.
Impoetic, the Odd-Night Tracker aligned with the town was endgamed. UltraAug, the Odd-Night Tracker aligned with the town was endgamed. ClaireRedfield, the Even-Night-Tracked aligned with the town was endgamed.
Stragger, the Ninja aligned with the mafia is victorious! hardeffingworker, the Poisoner aligned with the mafia is victorious!