36 hours per day, 12 hours per night. Days may end early if a majority lynch is reached.
II. The Setup:
Normal closed roles setup, as always, with the roles and affixes listed below. Any role can be town or mafia, and have any number of affixes.
By default there are no Night 1 actions, including the mafia kill.
By default no role can self visit, except watcher.
Players who share a meeting may communicate outside the game at any time of day.
Players are always notified at day start if their role is changed.
One mafia always leads the kill, and it's always the one that submits the kill last. Each mafia will visit the kill target.
On death, players flip their role, alignment and affix type by default, but not their affix details.
III. Supermajority Lynch Rules:
A lynch will happen immediately if a supermajority vote is reached (e.g. 9/16)
At end of day, "No votes" count as "no one" votes, but will not count towards a mid-day supermajority vote of "no one". The player with the most votes at that end of day, (including "no one") will be lynched.
Days can be ended early without a lynch by a supermajority "no one" vote.
If you have a question about rules or mechanics, do not ask it in the game. Message me or message Zayn.
deletedalmost 10 years
transcend's shenanigans are far more dummy than scummy. i don't think soda has the gall to focus attention all on him asking for a sheeping crew as scum quite frankly.
- Parity Cop (town) - Selects one player during pregame. Visits a player at night and gets a report indicating if they are the same or different alignment as the selected playe
transcend cries cus he can't justify his shi**y actions then cries some more when hes gonna get lynched
i was debating whether to hardclaim outright, but i figured, i might as well since im useless for the rest of the game and the protective PRs should go on other town PR reads