"Player x and player y are both speaking in a similar manner, but player x always speaks that way, and player y only speaks that way when they are mafia.
Therefore, player y is mafia."
=> Meta abuse :doge:
When you think like this, you start finding this very thing in the games even if it's not actually there. Just ask the people that were making pastebins for "cheaters" when this thread was created.
"Player x and player y are both speaking in a similar manner, but player x always speaks that way, and player y only speaks that way when they are mafia.
but what i AM saying is that you cannot use the stand-alone evidence of player-with-player stats and friend-status and conclude that there was bias. it's still entirely necessary to do the nitty-gritty, churn through those games and find the things that point to bias. and the evidence you'd be looking for is entirely DIFFERENT to the evidence that you'd be looking for in rolesharers. you CANNOT take a failed cheating accusation's evidence and just say "well, it was probably just bias then".
if meta between friends that enables runners to win more consistently is acceptable play, then the game is no longer about in-game behavior but about social dynamics outside of the game.
This used to exist because people only came to this site to play comp. Everyone that used their hearts was running regardless of care about a trophy and why playing with a friend is currently broken. It sounds worse than it is and didn't manifest in game because players didn't have to play with each other.
Anyway, besides variations of "Honest Meta" metabuse is when two or more people play for their collective wins, rather than their individual wins. Things like always saving each other n1, not inving each other, trying harder when on same team, lynching their CC, shooting each other when on different teams (so you never have to fos each other), etc.
If its only one person playing in favor of another, its not meta abuse but gamethrowing.
I think that when games are made anonymous it's incredibly obvious who some people are while other's are a complete mystery. I think that knowing your opponents strengths and weaknesses is a part of almost any competitive game. If you look at any sports league like the NBA or the NFL, the teams specifically choose strategies that will challenge the other teams weaknesses. Seeing as EM is the largest mafia site, I kind of like our tiny little competitive environment. If someone uses a really good strategy and dupes me, I'm going to remember which players did that and expect it next time. That said, if you know your own strengths and weaknesses, and are a smart player, you can use this to your advantage and flip the meta on it's head. Meta-abuse exists but it can never exist for long since the meta itself is so turbulent. If you ask me, it's not so much meta abuse as it is survival of the fittest.
However, situations like: "I wouldn't kill X, I'm their bff" or "let's lynch X cause they were maf last game" or "let's lynch/kill X because he's not one of our friends." I find these playstyle choices to be against the nature of the game.
if meta between friends that enables runners to win more consistently is acceptable play, then the game is no longer about in-game behavior but about social dynamics outside of the game.
it's not like the in-game scenario is going to make you lose your friend outside of the game (well, maybe, but very very rarely)
and what this all goes back to is that the competition itself is a sham without the ability to remove this meta, because it fundamentally changes the way the game is played, to the point where it becomes not about the game but how much 'meta' you can stack into one lobby.
if you want a real competition, you force anonymity as soon as you join the lobby. Players are assigned colors/other easy identifiables, and revealing who you are to another player should be considered cheating/OGI.
and then it becomes obvious who is communicating outside of the game and suddenly meta friendships are now either shaped through the game itself or ostensibly cheaters who know each other through outside of game comm.
oh and remove/limit GY vision.
those 2 things --> legit competition. until then, it will always be just a contest of popularity masquerading as a skill-based tournament
after caroline is tired of losing i'll vs u first to 3 wins is the greatest (me)
deletedover 9 years
OGI actually exists for stuff like "i'm going to report you if you don't lynch my FOS", "stop slowrolling or i'll neg you", "he posted on the forums about how bad town is so he's probably mafia and not miller"
that first one is a nonstarter, that second one is bribery (let's call it bribery please), and that third one is what most cheating is. there's no need for the ogi rule, which is rendered into absolute ridiculousness by dumbass mods all the time
giving full-scale cheating for any of those three is remarkably harsh, even for me. i mentioned the third one because i did that one time, realized my mistake, then immediately deleted it. but, because riot's a loser manchild, he screencapped it and tried to get me a vio for it. i for one don't think it's cheating but that's just imho.
the last one literally amounts to what is generally taken as cheating. the first one doesn't even need to be vio'd because it's just stupid. the second one is bribery and doesn't necessitate creating a rule that dumbass mods can misinterpret all the way to hell