Plz make it happen, so when you choose closed roles, make it possible to choose the same role more then 1 time, then it will be a bigger chance to pull that role, and in unique roles, the maximum of that role will be how much you chose.
E.g if I pick 4 town 2 nilla 1 guiser 1 cop and unique of 4 town, 2 mafia, then town can be 3 town 1 cop, or 4 town, and maf will be 2 nilla, or one nilla one guiser
We should be able to select certain roles to be guaranteed in the game, and other roles can be randomly selected. The SC2 version of Mafia does this by giving us the "Random Town Power" or "Random Town Investigative" roles which each have a set of random roles they can produce.
deletedabout 10 years
Good moon understood :D also kino, let me say what setup I want to make, lots of villigers, all other prs, and mafia and third party, this way it won't be like sandbox who would do whatever they want as pr, but there would be scumhunt in villigers, also lets say tracker is on sleepwalker who visited dead, or blue is actually gallis. So it adds lots of possabilities
i understand what you mean but it really doesn't make sense, randomly assigned roles are going to be randomly assigned. if you don't want a chance of rolling some role you hate don't put it in your setup, and if you want a greater chance to roll some role you like don't put roles you like less in your setup
I understood what op meant immediately... basically more freedom in designing the way random generated setups are actually rolled out and the probabilities that go into each role.
I like the thread. I hope there is an increase in this discussion. I see this as possibly contributing to sound setup design for smaller ranked setups using the random generator function.
deletedabout 10 years
yes but I can't make infinitive multies, with 400 posabilities lel
if you want nonunique roles in 'unique role' setups, do multisetup (like fancy pants)
example: say you want either 4 blues or 3 blue 1 cop vs. either 2 maf or 1 maf 1 guiser...
then you can do this:
multisetup 1: 4 blue 2 maf.
multisetup 2: 3 blue 1 cop 2 maf.
multisetup 3: 3 blue 1 cop 1 guiser.
multisetup 4: 4 blue 1 maf 1 guiser.
capiche?
deletedabout 10 years
mods aren't the only people who understand the site. lmfao. learn to take criticism on ideas and don't just assume that people who disagree with you are stupid and don't know how to play the game. i'm pretty damn smart, spirit is pretty damn smart, and we offered valid reasons why we think this doesn't work.
deletedabout 10 years
-_-# whatever I will explain it to mods, who know how site works, they will get my idea more clear.
aregvrt... when you start calling people 'dumdum' your idea goes from inane to awful
deletedabout 10 years
Ok let me explain this more speceficly.
How closed roles work
I. Unique roles
It looks at possible roles. Chooses someone and gives it to random person. Now lets say we can put two of same role, this way in unique there would be not more then 2 of that role, we put three it will be maximum of 3 of that role.
II. Not unique roles
It looks at possible roles, then gives ppl a random role, could be more then one. Now we take 2 blues, and the chance of getting blue is 2 times bigger, but there is no maximum point there could be 3 villigers.
So I hope you understood if not then I don't know how to explain the point
deletedabout 10 years
yes, i realize that you're not just talking about yourself and it's funny that you're calling me "dumdum" when this thread fails to explain itself
the whole point of unique roles is for everyone to have an equal chance of getting any role that is possible in the setup. you sound like you're wanting more than one blue by increasing chances of someone rolling it. only ONE person will get the role. so i don't understand the point in making everyone more likely to get the role when only one person will get it anyway
if you want a blue in setup then just add it... you can make your own closed roles setup and test it if you want to but whatever you're wanting to happen will not happen because of the existence of role probability
deletedabout 10 years
:fp: Let me explain you.
You see I want to make a setup with all roles but have an icreased chance of getting villiger (not just for myself to everyone playing the game DUMDUM) So there isn't just prs like in official sandbox but a town with a possible scumhunting, also if you finally can understand(and I hope you will) what I am saying you will see all the possabilities people get.
deletedabout 10 years
why would you want to have an "increased chance" of getting a role when a) you can buy role probability, and b) it makes no sense for people to be more likely to get a role if you still want to keep the uniqueness of roles
this thread makes absolutely no sense to me, if you want to have higher probability of getting roles then buy role prob. since role prob already exists this isn't going to happen, whatever this even is
deletedabout 10 years
Dude no I don't want ununiquie roles, or sleepwalker apearing to self as blue , I want to be able to choose 2 or more of same role to increase the chance of getting that role, or if unique is checked then have max of that role.
To understand the unique part, imagine you create 5 new custom roles that have the same properties as blue, and put em in unique roles with other roles, then you will have maximum of 5 of that villiger custom role. So the same thing but instead of 5 different villiger roles, you add 5 villigers.
it's like that cause in the official setup 'unique roles' is checked
if you want multiple of the same role, uncheck unique roles (but this won't weight it towards one or the other - you might get like 4 cops*)
*if you want it to be a little less copsided, do blue-sleepwalker-cop, that's like 33% chance to be cop instead of 50% (plus it screws over lookout/scout)
tldr its already possible but nobody uses it cause then you get 2 chefs and that's op as hell