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Associate Bug

over 5 years

https://epicmafia.com/game/6833136/review can gun partner apparently when role description says they can not?

over 5 years
lol, addicted to my own creation..
over 5 years

Succinct says

Sorry for the wait, I did what you asked, https://epicmafia.com/game/6842040 Asso couldn't gun their partner in this game, not sure why the Asso could in the previously linked game then. So I guess it is fixed?? Weird!

That said I learned of an interesting bug from this game, if you are silenced you can still chat and the messages will show up to you (and in the review) but not to anyone else, whereas if you are silenced you're not supposed to be able to chat at all.


hey, email me at [email protected] if you want to continue this conversation. i really need to log off this site now
over 5 years
Sorry for the wait, I did what you asked, https://epicmafia.com/game/6842040 Asso couldn't gun their partner in this game, not sure why the Asso could in the previously linked game then. So I guess it is fixed?? Weird!

That said I learned of an interesting bug from this game, if you are silenced you can still chat and the messages will show up to you (and in the review) but not to anyone else, whereas if you are silenced you're not supposed to be able to chat at all.
over 5 years

Succinct says

https://epicmafia.com/game/6841116

Asso can gun non-meeting mafia still even under a non-anonymous meeting setup, shouldn't be able to since he knows who they are!


that's weird, it should be fixed now, but could you create a smaller game and link me if it still isn't? unfortunately, this is the last bug fix i can entertain for a bit, have fun everyone!
over 5 years
https://epicmafia.com/game/6841116

Asso can gun non-meeting mafia still even under a non-anonymous meeting setup, shouldn't be able to since he knows who they are!
over 5 years

Succinct says

Lucid, everything seems to work except for Associate, who can still currently gun his partners during all maf meetings instead of only anonymous ones.

https://epicmafia.com/game/6836952 is where I did it.




fixed! Thanks for reporting
over 5 years
Lucid, everything seems to work except for Associate, who can still currently gun his partners during all maf meetings instead of only anonymous ones.

https://epicmafia.com/game/6836952 is where I did it.
deletedover 5 years
admin can you please make the bodyguard 100% chance of killing attacker and dying when targetting the same person? itd b more interesting as itd require strategy instead of just luck
over 5 years

Succinct says

I apologize if this is off but off the top of my head the list is:

Associate
Disguiser
Diabolist (can't target maf for the 1st part of his role)
Forger
Framer
Heartbreaker
Hooker
Poisoner
Stalker
Voodoo Lady
Witch
Yakuza


ok, this should be in effect, let me know if any bugs crop up!
over 5 years
I apologize if this is off but off the top of my head the list is:

Associate
Disguiser
Diabolist (can't target maf for the 1st part of his role)
Forger
Framer
Heartbreaker
Hooker
Poisoner
Stalker
Voodoo Lady
Witch
Yakuza
over 5 years

Succinct says

Hey lucid I think this was my thread you're talking about, to be clear I was saying that Associate should be able to gun partners during Anonymous meetings (e.g. Mastermind) because in Anonymous meetings the mafia don't know who the mafia are and right now Associate (along with Disguiser and a couple others I can't remember off the top of my head) can use his role power to find the mafia in the anon meeting.

The intended functionality imo should be:

* Not anon meeting: Can't gun partners.

* Anon meeting: Can accidentally gun partners because they don't know they're his partners.

This would require you to split up how the power works in anon meetings vs normal meetings tho so I'm not sure how easy that is for a quick fix.


i can make this happen, but i need a full list of roles like Associate who, when attending an anon mafia meeting, should have their options not reveal who is mafia
over 5 years
Hey lucid I think this was my thread you're talking about, to be clear I was saying that Associate should be able to gun partners during Anonymous meetings (e.g. Mastermind) because in Anonymous meetings the mafia don't know who the mafia are and right now Associate (along with Disguiser and a couple others I can't remember off the top of my head) can use his role power to find the mafia in the anon meeting.

The intended functionality imo should be:

* Not anon meeting: Can't gun partners.

* Anon meeting: Can accidentally gun partners because they don't know they're his partners.

This would require you to split up how the power works in anon meetings vs normal meetings tho so I'm not sure how easy that is for a quick fix.
over 5 years
ok, i changed it back
I don't understand. Associates already know who the mafia are
over 5 years
Ah, I changed that because in another thread someone said the choices expose who the mafias are to the associate. Do you think the change should stay?