I've seen a lot of people suggesting that EpicMafia is a game that fundamentally relies on social interactions; I argue that it is isn't. This game adheres more to mathematics and picking the most likely condition to allow your victory, we can see this in effect on every instance the game enters mislynch and lose.
Let's say that on the day we have two civilians, one doctor, and one Mafia, for a total of four people. The Mafia in this instance should always hope to be considered part of the blue collection because it increases their odds of not being lynched. If they were claimed as a Doctor this would increase the chances of the village winning from 1/3, to 1/2 On the last day. A significant increase on a random pick.
The Mafia's odds of victory go up if the Doctor claims and doesn't receive a baited counter-claim, because if everyone simply claims blue, the Doctor that is cleared shall most likely die anyway; this means the odds of the village winning are only 1/3 (picking between blues).
A player should logically pick the actions which produce a consistent statistical advantage over the other options. Not doing so, is literally not playing to win. When the actions of power roles are taken into consideration, it matters whether they pick a random or not in some circumstances, here's why.
Let's say that the Cop has a situation on night one where they're completely safe to pick a person to investigate, among 6 Or 7, Or any arbitrary number of people, there is likely no bomb in this scenario, a granny, or anything else that'd educate a person to hindsight.
If they choose not to investigate anyone, they have potentially wasted a village resource; there was a decent chance they'd have gotten a guilty report, and if not that, they'd at least have clears for the village to choose. Counter-claiming the cop is often a poor decision for Mafia (statistically), by this example.
There are five people, 2 Are civilians again, one is Mafia, and one is the Cop. In this scenario the Cop always outs, because the village then immediately has a 1/2 Chance of killing Mafia by picking between the inevitable double Cop claim.
In this case, the Mafia should reproduce the exact same results as the Cop does if they choose two innocent, why so? Essentially, one of the civilians is dead, and by no amount is either Cop any more suspect than the other. Going from this, it's possible for Mafia to always devise a strategy which results in a situation where they're likely to end up with a 1/2 Chance of being hammered. The only possibility that they'll have for odds that are better than this is in a set-up which caters to them, in a balanced set-up you'll likely see people always ending up in the 50/50 Situation.
Because by playing the odds, instead of imagining that it is truly possible to understand things from other people's perspective, and by acting exactly the same in every single game, no matter your role, it would be unfeasible to end up in situations which didn't rely on luck.
Soft-claiming loses its ability to bait Mafia claims out.
Reads become redundant because they rely on dubious meta assumptions.
The game essentially relies on pot luck, usually from the first and second night, should a Doctor or some other protective role be neutered, the Mafia will usually always end up in a lylo.
Should the Doctor save, night one, the Cop may out sooner, all according to the odds being favourable to them rather than anything to do with social interactions. By this point the only thing that could make EpicMafia a social game rather than Russian Roulette, is by meta, trolling, etc. Should it be a normal thing for blues to soft-claim? Then the Mafia will find themselves soft-claiming in every game. The only reason to do otherwise is forming a clique which feeds you games because of a bias.
To reduce every game down, the method is simple, pick the first role in a game's slot and then write out the possibilities for that role depending on who dies each night and who could potentially claim. Example; if I am Bomb, and Cop dies night one, what does this mean for me?
If Doctor saves, how does this affect the roles like Tracker, Vigilante? How does the game look by Day 2? Would it be a viable tactic for the Cop to out here and get two reports out, potentially damning at least one Mafia to counter-claim? I always assess things based purely on the maths behind it, and always try to act as pro-town as possible, even if Mafia, it is in the best interests of everyone to play odds.
This thread will be used as reference for other threads in the future.