Interceptor needs to predict where PR's will go, Townies to figure where ceptor will be to avoid it. Giveaway message and likely ML make this balanced :D. Also stops Doc/BG being on likely death target, as mafia can easily intercept it.
Mafia. CC Watcher. Always. CC Tracker too if you want, but always cc watcher.
Interceptor should probably be on one of their own N1 in an attempt to kill the tracker, or at least a PR, especially if there is a maf that is known to be a decent player.
Welp. My favorite part of this setup is honestly being mafia and telling my partners exactly what to do. If mafia is smart on n1 they should win pretty much every time.
I really don't understand how its suddenly gone so townsided XD. I'm guessing Interceptor has been really unlucky. Bad mafia do mean they get beaten easily though.
deletedalmost 16 years
Maf needs to start cc'ing PRs. I haven't been maf yet, but every town game I've been in I've never seen more than one cc.
I think it's just that the mafia don't really know which roles to claim and which strategies to go for yet. This is a new setup, and at first the town was very confused by the interceptor role. Now, the town know the sort of things that work, and in the first few days, the mafia still aren't really sure which angles to come in from. Also, people spend 70% of their time on this setup being townies, so they learn the strategies needed for a town win faster than they learn the strategies needed for a mafia win.
Still town sided, but I think mafia definitely needs to play better. There seems to be two major openings for mafia, 1 I like, 1 riot likes. NO MATTER WHICH, jan ALWAYS votes for kill first, ALWAYS jans before anyone else votes. This is to migrate the damage done if watcher is on the kill. ----------------------------------------------------------------------------- Opening 1: Hooker no hooks, no kills. Interceptor on jan. This leaves the interceptor vulerable to the tracker, but protects the rest of the team. Interceptor can claim tracker. ----------------------------------------------------------------------------- Opening 2: Interceptor on townie and no kills. Jan does his thing. Hooker kills, no hooks. This leaves jan vulerable to tracker, also forces both hooker and interceptor to be weary in what they claim.
The biggest issues are: Doc seems almost useless except end game. Doc wifoming seems dangerous. However, BG wifoming is really dangerous to the mafia. Hookers hooking is way too much of a liability to the team because of then nature of watcher/tracker. There is just way too much power with the watcher, however with out the watcher, town is pretty screwed. I almost want to suggest replacing hooker with another jan. That might seem to turn into a clusterfuck though, in a bad way. Maybe another tracker instead of a watcher? I don't know.
deletedalmost 16 years
Two trackers would share meeting and make it impossible for mafia.
deletedalmost 16 years
I could replace Tracker with Cop and throw a miller in there.
Town could possibly get away without the doc. The bg is a serious threat to interceptor and attempts to kill anyone he is on. BG killing mafia n1 is instant town win, doc saving n1 is pretty much a done deal as well. I don't think enough mafia attempt to suicide into the tracker either, saccing jan for tracker is probably a good trade off.