Swordsman/Knight
Assassin/Ninja/Bandit/theif/Rogue.

Gets trained in hand-to-hand as well as in swordmanship. Has a higher respect level from the nobels and those around them. Have a tendancy to have a higher ego and might act accordingly.
Starts off with the basics
Later classess that can be unlocked:
Swordsman:
Has the ability to unlock/purchase and master different types of swords. Swords have the capability of holding elemental power imbeded into a gemstone in their handle. Has higher attack power.
Requires a sword and the approval from a sword's master.
Unlocking elemental blades requires the purchase or aquirment of elemental gemstones from the shops (Expensive) or from the core of monsters with that respective elemental attribute.
Knight.
Knights have the ability to master variosu types of weapons and are not limited to a sword. Have higher defence due to haveing stronger armour.
Have a small blessing from the gods since they represent their countries through a latent regeneration ability/healing. Fight on the frontlines.
Requires acceptance into the knight's order and getting baptised in the church.
Ninja
Fight hand -to-hand. Can use katanas, daggers, throwing stars, numchucks (you get the picture) with prefisiancy once learnt.
If they are not former knights/Swordsman fallen from grace, they can work for the country as a spy in other countries.
Requires joinning a dojo.
Mercenary
Kills for money. Gets hired to kill certain targets.
When aquired before selecting the class of a swordsman/Knight can be a mercenary. You can also be hired by merchants to guard their wagons.
However they will be weaker than those who decide to become a merchant after being a swordsman or knight but are respected more.
Requires registering into the mercenary guild.