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setup comp questions

over 6 years

does a setup need 200 plays to be comp? u cant test experimental setups on comp?

what about a variant of an existing setup?

over 6 years
there's no way i'm gonna spend a day refunding all the setups played of some unbalanced one, it'd ruin comp dw
over 6 years

denial says

there have been cases of setups being comped without 200 plays btw, but the problem with that is the ratios are gonne give 60/60 despite what the actual ratios should be


if balanced setups have splits of like 58-62 this doesnt really matter
over 6 years

blacksnakemoan says

I'm happy with rethinking the 200 plays rule, and as far as I know mods do have discretion over it.

The main problem is balance, and if we have a setup played for 20 games that suddenly skews towards mafia, it's no good and has to be removed. That also ruins 20 results for people.

The thirds thing... I think is on a setup by setup basic. Manhunt has a Killer and was comped four rounds ago, and it worked OK because Killer has a daystart and contact with Spy, so they can survive. But other third setups don't work that way at all.


just dont refund them, they give 60 point wins. better to take a shot at it than to comp the same setups over and over
over 6 years
there have been cases of setups being comped without 200 plays btw, but the problem with that is the ratios are gonne give 60/60 despite what the actual ratios should be
over 6 years
I'm happy with rethinking the 200 plays rule, and as far as I know mods do have discretion over it.

The main problem is balance, and if we have a setup played for 20 games that suddenly skews towards mafia, it's no good and has to be removed. That also ruins 20 results for people.

The thirds thing... I think is on a setup by setup basic. Manhunt has a Killer and was comped four rounds ago, and it worked OK because Killer has a daystart and contact with Spy, so they can survive. But other third setups don't work that way at all.
deletedover 6 years
each setup should be looked at subjectively there shouldn't be a solid "200+ plays or more" rule that's never broken
deletedover 6 years
i agree tbh
over 6 years

bye says

so i think a reevaluation of the 200 plays "rule" (i'm not even sure if it's an actual rule)


yeah thats exactly why i asked in this thread, but it seems to be an actual rule

imo it should just be up to moderator discretion wherein you can comp anything but they can veto it if it looks outrageously town/scumsided
deletedover 6 years
mmm that's fair

our playerbase is a lot smaller than it used to be so i think a reevaluation of the 200 plays "rule" (i'm not even sure if it's an actual rule) would be fair
over 6 years
if anything reggie's setup disproves how useful red heart games are as a litmus, seeing as it was like 50% WR before the round and bumped up to 57% town instantly
over 6 years
for a 9-10 man setup that's literally 30 minutes * 200, and ur not going to be able to even fill it reliably, and u definitely arent going to be able to fill it with competent players

reggie's setup is a 7p that his friends made and 4+ friends usually joined, only 3 fillers. it also has appeal because theres a deputy. more srs setups will never be able to be tested and the stat spread isnt reliable whatsoever
deletedover 6 years
i think 200 is fine

reggie made a setup about a week ago to test in red hearts and it already has 125 plays

i don't think 200 is asking for too much
over 6 years
i think you drastically overstate how common meta abuse is nowadays. most players don't even use the profile comments let alone the forums.

there is like 1 way to play as town and mafia but there are multiple ways to play thirds. its sad that we have so many unique roles that aren't being used.

also, bye, what do u think about the requirement of 200 red heart plays for a comp setup, while ur here?
deletedover 6 years
the amount of meta abuse cases we'd have to deal with would be a nightmare BLSDGKJHSDG i don't disagree that i think it would bring a breath of fresh air but it would also make stuff so much more difficult when it comes to meta abuse
over 6 years
i'd rather have the mods deal with meta abuse cases and allow alternate setup styles so that people can play more creatively and exercise different cognitive skills and strategies. town vs mafia is classic but sometimes it gets stale
deletedover 6 years
i think with the amount that meta abuse and circlejerks have been an issue lately, introducing a role to comp that can choose who to joint with would severely impact the integrity of competitive
over 6 years
i wasn't active when brontosaurus was an admin but his restrictions seem pretty selfish and tunnel visioned on a small minority of players and how they like setups to be
over 6 years
also, it can be argued that being likable enough for someone to kingmake for you is playing the social game right
over 6 years

bye says

i believe that it's less about dying n1 and more about them picking who they joint with based on who they like more


this rarely happens and point payouts incentivize playing your own wc more
over 6 years

ReggieBear says

my setup had 200 games and was promptly decomped 2 days later

proof that god designed red hearters to have minimal brain capacity


yeah this too, if the setup was a town farm but had 50% after 200 plays this policy of testing in reds isnt working
over 6 years
my setup had 200 games and was promptly decomped 2 days later

proof that god designed red hearters to have minimal brain capacity
deletedover 6 years
i believe that it's less about dying n1 and more about them picking who they joint with based on who they like more
over 6 years
if people dont want to risk losing points to a 3p they can just join one of the other 5 setups in a round... i dont think a third party setup is going to be played much more than jan 2.0 or FJ
over 6 years
i also kinda just wanna turn this thread into a general debate about the current setup requirements, i think theyre rlly stifling the metagame on here, most of the setups feel pre-chewed. i say that after playing a bunch last night

the logic for why third parties arent allowed also seems pretty inconsistent from the other thread i was reading

if 3ps arent allowed partly because someone can die n1 and not have a chance to do their win condition... why is amnesiac allowed. it gets no points if it dosnt convert. doesnt make a lot of sense

playing as a third party (or in a more volatile setup that involves third parties) comes with a higher chance of point payout. joining these setups, u acknowledge the risk that you may get screwed out of points by a 3p win con in return for a chance at more points per heart.

thats kind of why the current point payout system exists, it incentivizes people to play setups that arent townsided, and 3ps fit into this pretty well

lyncher, fool, warlock, survivor, etc. all have a strong place in a competitive atmosphere IMHO
over 6 years
i find the current setup rules extremely stifling, keep in mind if this rule was in place back when this site was actually competitive we wouldn't have a lot of the comp setups that we have now