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harsher penalty for suicide?

deletedover 6 years

do you want a harsher penalty for suicide/vegging? a lot of people complain about how almost every game someone vegges

do you want a harsher penalty for vegging?
6
5 mins is fine
4
1h
2
10 mins
1
no penalty is needed
0
15 mins
0
30 mins
over 6 years
nah. some of the other em rules could be changed tho :)
deletedover 6 years

kappo says


Soleil says

KAPPO IS BLISTER? i knew he was gross


wait that implies i've been ""gross"" on kappo which simply ain't true


i could smell it on you
over 6 years
Hey, firstly I do agree that the penalty should be longer however 10 minutes should be the limit in which players should wait. Considering what active players have to put up with i.e wasting their time, having their win streak potentially ruined and potentially losing their win, a 5 minute wait isn't a deterring factor in reducing the amount of suicides that happen in mafia. Raising the waiting time to perhaps 7-8 minutes will (in my opinion) keep people who suicide to ruin games away and deter them from suiciding in the future, but also give make it short enough so there is time for people who want to rejoin a game and have left for unconditional circumstances.

It also depends on the context of the game I suppose but I strongly believe raising the waiting time after one was suicided to 7-8 minutes.

Of course when I say suicide I'm referring to in-game.
over 6 years
The most effective penalty for suicides, then, would be proportional to the sui rate itself. The simplest system would be to have time t = sui rate, so a suicide on a 6% sui rate would equate to a 6 minute suspension (also enacting a minimum penalty of 1 minute). There are likely other, more effective ways of dealing with calculating penalties, but this article will not go into the mathematical models usable.

A proportional system such as this decreases the effect of both a) and b).

For a, as the sui rate is proportional to penalty time, penalties are still "time/game efficient".

For b, only people with larger sui rates are likely to play fewer games (as they don't want to veg and receive longer penalty). This means that the majority of the active, non vegging playerbase remains online and continues playing, while only players likely to suicide are not playing; thereby actually INCREASING game turnover.

In conclusion, this article recommends establishing a system in which suspension time is proportional to player sui rate. This article DOES NOT recommend a specific equation to calculate suspension time from sui rate, only details that the two must be correlated for effective game turnover.
over 6 years
b) Static Player Effect (major)
Harsher sui penalties will likely (as intended) reduce the number of vegged games. The way this is achieved however, is by discouraging players to join games when the might have to AFK or aren't paying full attention (this being done by harsher sui penalties).

This means that players who cannot FULLY commit to a game might no longer join games, to make sure they don't receive a penalty. In peak hours on Epicmafia, this might pose little problem, but when the site is less active, this severely threatens the ability to play games at all.

Let's assume that the rate of suicide across all players is standardly distributed with
mean = 6%, sdev = 2%.

So sui rate per game is 1-(0.94)^7 = 35%.
If we wanted to decrease the sui rate per game from 35% to 10%, then the payers joining games would need to have sui rate:
1-(x)^7 = 0.1
0.9 = (x)^7
x = 0.98, so sui rate per player = 2%.

2% is two standard deviations outside of the mean. This means that to effectively acheive this target, 98% of players would need to either further commit to active gameplay, or not participate. Assuming 60% (very high estimate) of players commit to gameplay, our active player base still drops by almost 40%.

And as a result, total game turnover drops by almost 40%.
over 6 years
Harsher penalty for sui means lower turnover of games, in two ways.

a) Player Elimination Effect (minor)
Quite obviously, if someone plays a game and suis, they can't participate in any new games for a specified period of time t.

Let's assume a player has a sui rate of 6% : Assuming twenty minute games, to make a vio "game efficient" then t = 0.06 * 20 = 1 minute. Anything larger than this and it becomes "suboptimal"; i.e. the total amount of games played on EM is actually DECREASED.
deletedover 6 years

Soleil says

KAPPO IS BLISTER? i knew he was gross


wait that implies i've been ""gross"" on kappo which simply ain't true
deletedover 6 years
KAPPO IS BLISTER? i knew he was gross
deletedover 6 years
its illegal to commit suicide in the united states

it means that police can break into your home if they suspect you're committing the crime
over 6 years
Is it actually illegal to commit suicide I don't know
deletedover 6 years
ok i refuse to upvote blister but he made me laugh so im stealing his comment

sentenced to death
over 6 years
10 minutes in a skype call with a horny bigpock
over 6 years
The repeated suicide percentage should be lower but that's about it
deletedover 6 years
sentenced to death