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Setups: Good Vs. Bad

about 8 years

Follow these fool proof rules that I've totally made up as I went along and you might just make the next Fancy Pants.

  • All roles purpose or lack of one should be immediately apparent before a person even joins the game.
  • The path to winning must also be plainly obvious
  • Keep it under 11 players but over 5, 7 is actually a magic number.
  • The setup must allow a Town to lead and a Mafia to act.
  • Interaction not action must be at the core of how to win in the setup.
  • KEEP IT SIMPLE STUPID.
  • The setup must have a majority of players responding to the actions of a just a few roles at a time.
  • Make sure you're never the only player who knows the setup strategy when playing or hosting it.
  • Players must have have room for a reason or an excuse to act quickly.
  • A setup shouldn't look or feel like who wins or loses is based on luck, Even if it is under certain circumstances.
  • Keep to exotic roles to a minimum or don't include them at all.
  • Avoid excessive power roles, Players don't always want to focus on role mechanics and want to focus on player interaction.
  • 3rd party roles with mechanics that aren't obvious make it incredibly hard for players follow strategy even if it's available.
  • The more the players can deviate from the optimal strategy for the setup the less fun they are likely to have.
  • It's gotta have a catchy or cool name, It helps if it can be abbreviated.
Yes or no?
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No
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