This moment is unprecedented in Survivor Lobby history. It has now fallen to me to create the very first snake scale this lobby has seen. It's based on five categories of players, each described in detail, and the higher a number a category has, the more snakey the people included in it are. I'll give out one example for each category, but please feel free to comment in this thread to find out where I think you belong.
Category 1: The New Player
This type of player doesn't talk a lot. They're new, inexperienced, and have been in the lobby usually for less than a month. You can usually recognise them by their utter inability to perform well in challenges, the lack of words you receive from them, and the fact that they believe all alliances are equivalent to signed contracts. They don't really comprehend why backstabbing happens, and blindly believe they're exempt from it.
Example: copperstar82, Bob01, Chanman123, PyreTheGod
Category 2: The Non-Snake
One of the rarest type of players you can find, the Non-Snake is a dying breed. This type of player has been around for at least two months and has a mostly accurate perception and idea of how a usual game goes like. They're commonly found out through the fact that they never betray allies they make, and while being suspicious sometimes, their idealism sometimes may prevent them from acting upon that - though it must be said that this usually evens out due to their popularity in the community. Additionally, this type of player refuses F2's when they have one already.
Example: nattless, Lelmoo, Zeezo, TennisBallBFDI2, eatemuptigs, Jellofish, Nooby, SirPerior, freshman, colours, SirAmelio, krista, arianna
Category 3: The Floater
An increasingly common type of player. Easily recognisable through the fact that they ally everybody Day 1 and sometimes possess more than 2 F2 deals, while still expecting to win a game and not be called a snake. They sometimes accurately perceive what really happens during the course of a game and other times blindly believe themselves to be in control when they're really just following an established majority. Some people belonging to this category are prone to making game-changing errors which sometimes involve snaking, though some will use their under the radar status to further themselves and their strategy. Furthermore, these players will usually get far ahead in a game, but not entirely due to their own volition.
Example: coolkidrox123, alexroberts, bryce1997, ImDory, Firestone, N1ed, Otherscott, hotjacket, FireDragonPrince, cjn104, Ginga, Jabzz, Nicol, Zero, Dariukas47, Dyl, ponds, rs1993
Category 4: The Control Freak
Vaguely delimited from Category 3 and Category 5, the Control Freak is usually characterised by having more than 2 F2's in every game they play (but usually a number higher than that), just like the Floater, but maintains a core difference in that they try to use the number of allies - sometimes 16 if it's a 16 player game, 18 if it's an 18 player game, etc. - they make to control a game. Another key trait is that this category is on average targeted more throughout a game than the Floater, due to the slightly higher strategic quality they display. This is the farthest category a human with an active heart can get to.
Example: Picante, LineLiar, HighSpace, karthikbk, Sports123492, powerofdeath, UltraAug, ryman, Cody, xSoniaNeverMindx, matt, cinnanie, JacobV, PotatoPlayer
Category 5: The HardCarry
The most snakey type of player one can be. People belonging to this category usually have lost their heart at some point during their life. They're a form of the Control Freak on steroids - there are games where they can F2 half of the game, thus usually trying to "play both sides" and engulf everybody in a game in lies to the point where you're beginning to question your own existence. At their most effective output, the HardCarry can sweep games while destroying their reputation in the community due to the amount of lies they've said and the amount of F2's they've made. Be wary of this category.
Example: HardCarry, Voice, Moomo, Goldd96