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Theoretical Role Detector

almost 8 years

So the way this works is simple. There is a new type of page list which is added below the possible strategies, called logistics. Anyone can create their own logistics system for any setup they want. Logistics systems are up voted only and can't be down voted, to prevent falsified logistics.

A logistics system is a logic gate system with various types of inputs based on what a player claimed they were. Let's make an example using the most basic setups of all setups.

Classic Mafia

When someone claims cop, the player has a list on the logistics page for the names of the players in the game which they themselves have to input and they don't have to be accurate names. Next to the names is a description of which player on the list they are, such as player 1, 2, 3, ect. The player may then designate that player as cop and it inputs into the system. If the cop has a report, the player may then place the guilty report that player had, into the logistics page via a little + sign they click next to the cop symbol and each night appears for the inputs for cop. This works for each role.

Here is the trick, first off, classic mafia only has 4 roles. doctor, cop, village, and mafia. If two people claim cop, the players may create their own logic gates to show that there is a 50% chance that either cop is mafia. If a doctor claimed they protected someone night one, someone may create a logistics system which states that the person they protected is theoretically clear. If the mafia just chose to no vote night one for some reason in order to raise the chances that doctor was on one of them, someone may create a logistics system which outputs that there is a greater than 80% chance doctor saved the target.

What this would do is allow for the data analysed by individual players, to manifest their solutions and play styles to one another so that everyone gets a clear understanding of how intelligent each player is and get to merge or share each others works. This also allows new players which are extremely stupid because of the generation they likely come from, to be spoon fed so that they don't get banned instantly from their first game if they use the logistics system. Outputs in the logistics system are completely customized and inputs are merely roles, report claims, and on who they are on.

almost 8 years

Sinek8 says

What you suggest is exactly what we do not need on epicmafia. We need human interaction and reads here. If you are going to play based on odds, what is the point of this game? You can even be replaced with a simple bot.


I COULD just create a program to do it and share it.
deletedalmost 8 years
You can do the statistics in your head if you want to...
almost 8 years
I'm here to play stats. Bonk that MAFIA game.
almost 8 years
What you suggest is exactly what we do not need on epicmafia. We need human interaction and reads here. If you are going to play based on odds, what is the point of this game? You can even be replaced with a simple bot.
deletedalmost 8 years
Classic mafia: don't play it.