first im bringing back an old platformer of mine and rewriting it from the ground up in dart which is both harder and more satisfying, but mostly harder because looking back my code wasn't too clean which is just one fundamental problem with javascript
so anyway im going to use this thread to keep myself at it and bit by bit make a little progress every day and eventually ill even be able to post some playable demos how exciting
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i promise to make you work
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sign here if youre going to make me work and not let me give up and always eagerly anticipate the next update
you all failed me but fortunately ive felt bad enough about doing nothing that i did some coding for the player and map classes today
i want to try something new but im not too sure how to implement it
basically maps can have layers and the front/back layers will have parallax scrolling and you can jump between layers somehow still not entirely sure how, maybe through some kind of doorway/portal that'll make it easier to coordinate
say players have an inventory of "trophies" (usable items) they've unlocked, mostly from finding them on certain relevant maps for example
Anklet of Wind - Run slightly faster. Winged Cap - Gain an additional jump. Winged Kicks - Gain an additional jump. Pocket Wind - Breath underwater. Climbing Claws - Climb walls. Heart Crystal - Gain an additional life.
theyd serve as both trophies and you could equip two for handy boosts
and that might also add options for new game modes like say a simple little rpg minigame where you can only pass certain areas if you've found certain items
for example
Wooden Shield - Pass the forest barrier. Rock Shield - Pass the mountain barrier. Gold Shield - Pass the castle barrier. Royal Crown - Completed the quest. Access all areas on quest maps.
and all 3 could be found on different quest maps which would randomly play and would serve to progress through that minigame and also once you finish the minigame you also have them as trophies which is cool
decided to go with the old design since i like it and just making a few practical changes as i go along, like the markup is better and makes more sense now
its kind of hard to do web design with this computer though because everything is wonky, no matter what i set the resolution to sizes still just dont line up like a one pixel line looks like a blurry two pixel line which is a big deal
some powerups will be like usable items that you can activate which will also appear to other players, which means stuff like dropping bombs or shooting arrows for pvp would be possible
deleteddeletedalmost 10 years ago
This is nice :3
deleteddeletedalmost 10 years ago
You should make it PvP and add some projectiles. Similar games have been made but I think it'd still be a fun system. Weapon pickups & destructible landscapes etc.