i might try making a nation building game like one of my favorite snes classics
utopiaheres the concept.txt
Space Haven 3000
2d grid-based nationbuilding/rts game
inspired by Utopia
Buildings
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Exploration
Outpost - power source 8x8 tiles
Roadway - path for tanks/ships/?
Solar Panel - harvest power
Battery - store power
Mine - harvest minerals
Hydroponics - harvest food near water
Sealab - (locked) ???
Population
Digs - increase population cap/reduce crowdedness
Store - storage/sell food to people
School - produce doctors/scientists
Hospital - repopulation/reduce mortality/cure viruses
Park - big open public space +QoL
Arcade - fun and games +QoL
Walkway - let people walk around +QoL
Shelter - evacuate people from collapsed buildings/floodproof
Reservoir - store water from rain/consume flood
Oxygen Plant - create breathable atmosphere 8x8 tiles
Military
HQ - controls everything
Intel - prevent crime/spy reports
Lab - science research/generate tech
Factory - military research/generate material
Reactor - (locked) harvest high power
Silo - (locked) stationary 2x2 air defense
Turret - (locked) stationary 2x2 ground defense
Tank Yard - spawn tanks
Ship Yard - spawn ships
Sky Shield - (locked) protect from air attacks/meteors
Space Agency (locked) space research/missions
Events
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Solar Eclipse - rely on stored power
Power Shortage - stop production
Starvation - high mortality
Meteor Shower - break stuff
Earthquake - halve production / double mining
Invasion - alien attack
Rain - double farming / potential power surge
Flood - destroy unprotected buildings
Drought - rely on stored water
Virus - high mortality requires cure