it's town sided because 3 prs + ml + 2 saving roles is just too much. 2 saving roles is a huge benefit for town, for example if doc or nurse save on n1 (the odds of which are actually really high) after town lynches if they save again (high odds again but this time one of them is probably saving the poisoned player) town gets a second ml.. that's huge... but again I haven't done a complete analysis of this setup and I'm not going to, but from what I see I think it is going to be town sided.
but that's not even the main problem here tbh, the problem is how luckbased this setup is and how much it revolves around the d1 kill.
It's not too townsided. It's playable as is. It's based mostly on mechanics and luck and based little on skill, but if you're okay with that it is already fine.
deletedover 9 years
@RhinoSoreAss Yeah, I just played a game where the cop didnt receive report Had to check to confirm it. I'll post in the bugs section.
Otherwise, can you guys explain why do you think that its too town sided? I can modify it to make it playable but need to play more on it, and the thing is that no one will play seriously on unranked and most have no idea about what they are doing.
deletedover 9 years
luck based setup and too town sided if you ask me. btw just to let you all know it says in the description that lazy cop can't get hooked but it can, and I even reported it in the bug section but got no response.
deletedover 9 years
Luck is somehow a part of the game , and i personally hate the luck based setups ( Shoot in the dark for exemple) The question is how much do we want to reduce the luck factor on this setup to make it balanced? With 3 villagers and 3 PR's, Mafias have 50% chances of hitting either a blue or a PR. 3/6. Too town sided if a villager die n1 ? While with 2 villagers and 3 PR's its 60% chances of hitting PR, 3/5 . Does it make it too maf sided with 60% chances of hitting a PR?
And with Doc/Nurse there are more chances that there will be a save. With one less vill on the setup there will be more chances that pr save and with one more nilla maf or something less chances for a save. This is confusing.
deletedover 9 years
Plenty of competitive setups can be nearly autoloss on night one.
This is a terrible setup for competitive play imho, but unless it is fundamentally broken (as in you can lose on night one) it isn't any worse than A and D or Frontier Justice or any other luck based crapshoot that gets comped
to clarify. this can go from being 20%town to 80% town odds depending on the n1 actions. n1 actions have no game related reason to them, so any setup that swings that far n1 just cant be taken seriously
honestly its just luck sided. adding a couple blues and a nilla will mitigate that but there are way too many night interactions to turn this into a serious setup