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Randomizer Feature

over 8 years

Lucid, a very lazy person, has created only easy to make games. Even Epicmafia is really easy to make. If I wanted to, I could make a single player epicmafia game against bots where they talk a little randomly and decide what they do based on what they say and when, giving them a time interval between reactions, and for and giggles, I could add a leveling system to it as well and a rating system which rates thousands of bots based on how well they preform. If you reach a certain level or get to a certain rank in the game, the bots will have a built in circle jerk mechanic the player isn't told about, where if they don't handle both the in game random play and the out of game circle jerk mechanics, they will get a game over by the bots banning them. It would be like the real deal.

"B-b-but admins never do anything wrong ever because they aren't even human and don't abuse power like everyone else does. They are the master race."-Lucid and every Mod that sticks up for each other even after they are wrong.

So I would like Lucid to implement a random Code Picker. Just add a simple button anyone can mouse over and click to generate a random code, then allow them to choose if they want a new random code or to keep that one. Since Lucid is probably not going to do this, I made one myself.

Now all I have to do is press space and I have a random code for the gameevery time I press space. Lucid should also have a hammer randomly on lylo button. Yes I was too lazy to make it look pretty. Stop Judging me. No, I don't know how to script multiplayer across the internet servers and variables because the language I use is a piece of when it comes to multiplayer, but, I do know how to script "Some" three dimensional things and full blow role playing games like breath of fire or final fantasy like, before final fantasy 7. I repeat, I am really lazy too.

If you have any game you would like to see me emulate in gamemaker, just ask. I am really rusty and bored. If I accept your request, I will reply to you that I do. I am not an ANIMATOR. I cannot animate things because it takes TOO LONG. K thanks, bye.

over 8 years
Get Game Maker Studio and there's a good socket-based netcode extension you can get
over 8 years
all im seeing are four circles and if i read correctly you're talking about seeded ais without knowing what a seed is or how to make an ai

if you care to prove me wrong, javascript is even easier than gml and i can easily update emjack to hook to the game's socket again which gives you the ability to send and read received packets
over 8 years

Jimbei says

I usually brush off your topics as uninteresting(whoops) but holy hell this is actually a great idea that I would like to see more of :0


<3
deletedover 8 years
I usually brush off your topics as uninteresting(whoops) but holy hell this is actually a great idea that I would like to see more of :0
over 8 years
who cares tbqh
over 8 years
I could emulate snakes, but, I can't make an automacro for your computer. I can only make programs where your input chances the program, not where the programs changes yours. I'm sure I could if I dedicated about an hour to researching it, but, remember that I am lazy. Now I can make a single player snake game if you wanted and add bots. Doesn't mean I'll do it right now. Also internet connection speed can really effect Lucids version of snakes so even if I did, it wouldn't help everyone.
deletedover 8 years
Have the snakes detect if there is a block infront of them, or to the left and right, or two blocks away, and move in the direction away from that. Then whenever someone has a snakes game you should release these unbeatable snake bots and win every time
deletedover 8 years
Can you emulate snakes