Post if you wanna join, this is a game for 8. I've run this twice before and both times were quite successful.
From the Wiki:
The Resistance is a game where players attempt to deduce one another's identities. The setting of the game is an imagined battle between a resistance group trying to overthrow the malignant government and the government spies infiltrating the resistance group. It is similar in structure to party games such as Mafia and Werewolf, where a small, secret group of informed players attempt to disrupt a larger uninformed group, while the larger group attempts to identify the spies and eliminate them. The Resistance uses slightly different mechanics from similar games, and was designed to avoid player elimination and increase available information for player decisions.
Better than mafia as no one is lynched and everyone participate till game end.
This game will be for 8 players, 5 Knights of Arthur, and 3 Minions of Mordred.
For those unfamiliar,
Each day, a player is a quest leader (this follows a set order) and nominates a certain amount of people to go on the mission.
Everyone then votes on whether the quest should push through or be aborted.
If the quest is aborted, the day ends and the next person becomes leader.
If the quest pushes through, those on the mission proceed to PM me their action for the quest. Knights of Merlin members are required to always pass the quest, whilst Minions of Mordred can choose to either pass or fail. It only takes 1 fail for a quest to fail (except on the 4th quest, which takes 2)
Win Cons:
If 3 of the 5 quests succeed, the Knights of Arthur win the game.
If 5 nominations fail in a row, the Minions of Mordred win the game.
If 3 of the 5 quests fail, the Minions of Mordred win the game.
Next post for roles.