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The Problem With Unranked

about 9 years

This is a message to not just the mods, but the people who have the power to change the way scores are tabulated.

You have a community of maf players, right? Well some people in that community will leave; they always do. You naturally supplant those lost members with new members.

New members suck. They really do. It doesn't matter how smart they are, they will fail at this environment the first few times they play. The solution? Unranked.

But you treat unranked like trash. "It's unranked, so it doesn't matter." If you want to get new members who are likely to stay, you will punish game-throwers in unranked just like they are in ranked. No good comes from those who throw games.

If you want this site to be sustainable, you need to change things. Otherwise, your user base will fizzle down to about 20 "pros". And that's great for them, but it's not great for your site's income.

Please pass this along to the person who should truly read it. Change ur punishments or your site will fade, more quickly than you know.

-Cobalt903

about 6 years
Just raise the amount required to like 50.
about 9 years

OP says

But you treat unranked like trash. "It's unranked, so it doesn't matter." If you want to get new members who are likely to stay, you will punish game-throwers in unranked just like they are in ranked. No good comes from those who throw games.


How can you tell who's actually gamethrowing, and those who are just new players?
about 9 years

Anthony says

Alternatively, if you want someone to learn how to play the game, and they screw up in an unranked game, then tell them what they did wrong politely and calmly. If they're just a troll, then who cares you only wasted like, what, 15 seconds of your life? If they're a new user trying to learn, then they might not make that mistake again when they actually play ranked. The whole "report people for making mistakes" mentality is what makes people not want to play. Why would you want to play a game with people who just reported you because you didn't understand what you were doing fully?


That's not what we're talking about.
about 9 years
Alternatively, if you want someone to learn how to play the game, and they screw up in an unranked game, then tell them what they did wrong politely and calmly. If they're just a troll, then who cares you only wasted like, what, 15 seconds of your life? If they're a new user trying to learn, then they might not make that mistake again when they actually play ranked. The whole "report people for making mistakes" mentality is what makes people not want to play. Why would you want to play a game with people who just reported you because you didn't understand what you were doing fully?
about 9 years

Clockwise26 says

The problem is that there are not many serious setups played unranked tbh, the circlejerks and trolls are mostly in the setups like illuminati and partyyyy, if you make a frontier justice unranked game for example it will not be taken as seriously as ranked but some kind of strategy and scumhunting will still be used (that's my experience at least)


you want frontier justice to be taken seriously? ...
deletedabout 9 years
The problem is that there are not many serious setups played unranked tbh, the circlejerks and trolls are mostly in the setups like illuminati and partyyyy, if you make a frontier justice unranked game for example it will not be taken as seriously as ranked but some kind of strategy and scumhunting will still be used (that's my experience at least)
about 9 years
I've heard some bad ideas in my time on here..... that might have been one of the worst
deletedabout 9 years
How about this:

All the people who play unranked for trolling should play in Sandbox, because thats where those setups belong.

Then, we can make Main Lobby unranked games more serious by moderating them for all the other rules. [Game Related Suicide, Gamethrowing]
deletedabout 9 years
this is what I suggest.
remove unranked games from the Main Lobby. instead add a tutorial so that people learn the general aspects of a mafia game (how lynching and items work and what the day/night cycle is) to prepare them for ranked. then after finishing the tutorial they can either play unranked in sandbox forever and earn nothing or enter ranked (which is where they are supposed to learn the more advanced elements of the game like mylo, lylo, ccing, etc to prepare them for comp) and earn some points that they can spend on cool stuff like having a background music for your profile and stuff like that. after they join ranked, each player gets 200 red hearts. each round there should be a few featured setups that you can play ranked without having to spend red hearts on. now players can either spend their red hearts by playing some other setup they like (which will most likely not fill anyways) or play the chosen few setups without having to spend red hearts. after playing 20 ranked games (whether you spent your hearts on it or not) you can join competitive mafia. basically you could play ranked forever but you are forced to play the chosen setup each round, you can't just play your favorite setup (fancy pants) forever because then you will have to spend your red hearts on it which you will eventually run out of and then you will either have to play the chosen setup each round (which is annoying and won't earn you many points) or join comp (which works the same way but is more rewarding). since people want more points (because points actually matter in this scenario and you can spend them on cool stuff) they will eventually stop playing ranked and enter competitive mafia where they can be a true mafia master.

tell me what you think.
deletedabout 9 years
instead I believe we should make people take red hearts less seriously. It's just better to make red hearts more like a temporary phase that you have to go through until you can play comp. comp is supposed to be what people should focus on, not red hearts. in my opinion comp should be way more rewarding than it is right now (only a few players get trophies and trophies don't do anything on their own). there should be different pies for comp and red hearts so then people don't show off how good their pie is even when the only thing they've played is fancy pants or some other luck based setup. red hearts shouldn't affect your points either because then again red hearts are only for training.
deletedabout 9 years
the problem is that people are competing over who has the better pie and has played more ranked games and treat red hearts like comp which is total bs because red hearts is actually for TRAINING and unranked is only there so new players get a general understanding of how a mafia game works. (like for example the day/night cycle, how lynching and items work, how investigating works, etc) you can't expect someone who is playing red hearts, not to make a mistake because that's what ranked is there for really.

I would also like to point out that the idea Froce suggested is neat but not practical. I don't mind having 2 separate lobbies for beginners and and people who want to play seriously but the problem is that beginners aren't just going to learn how to play mafia on their own, not until someone teaches them. the games in the beginner lobby would be mostly a bunch of noobs lynching on mylo or some like that. the beginner lobby will only teach them the general aspects of a mafia game (day/night cycle, lynching, killing, etc) but It won't teach them the more advanced elements of the game like what a mylo is or what ccing is, etc. so eventually they will have to start playing red hearts (and people off even more) to learn the basics. so I don't think this is really practical.
about 9 years
soda unironically plays town of salem
deletedabout 9 years

Zeolite says

...since unranked games consist of circlejerk anime avi moron fests with ridiculous roles, and no actual scumhunting is done.


Hi hello.
about 9 years

xela says

The problem with unranked



is that you don't get points


that's what i said
about 9 years
The problem with unranked



is that you don't get points
about 9 years
yeah dunk i also told people to split the lobbies again to a beginner lobby(the one which has classic + fp you talked about where noobs can learn) and main lobby (exactly the same BUT only ranked and competitive allowed, no unranked games can be played) this SOLVES it, now we have a lobby made for competitive mafia and a lobby made for beginners, and unranked can go to hell(sandbox) like cub said. this'd make the site much better. but all that is in togepi's hands...
about 9 years

thedunk says

The easiest way to solve this problem is to move either the weird, overblown, gun-and-thulu-filled setups or the "original" unranked games (those whose purpose is actually to teach new players how to play the game) into a different lobby.


yes hello sandbox is the place for gun and thulu setups

petition your local lobby owner to blacklist roles like thulu from main because that's why sandbox exists
about 9 years
The easiest way to solve this problem is to move either the weird, overblown, gun-and-thulu-filled setups or the "original" unranked games (those whose purpose is actually to teach new players how to play the game) into a different lobby. The easier of the two options would be to move the "original" setups into a lobby where new players are put upon first arrival. Limit the possible setups to common setups like classic and fp, and setups that are played seriously, like the orc/bp/miller that is comped now. Make this lobby slightly moderated, and consider making more games required to enter main lobby.

The one problem with this solution is getting experienced players to teach strategies to, to put it bluntly, a bunch of noobs. I suppose you could award points for those games, but then experienced players would likely mislead the "noobs" to gain an advantage. Maybe you could create a karma thing, where for every ten or so games you played in that lobby you would gain a karma? Or award points to all the players?

Actually, you might not need any of that, if you leave the requirement that alternate accounts also need to reach that 4 game threshold. Likely 1 out of 7 players at all times would be someone's alternate account trying to be able to play ranked (say, after their hearts had run out on their main). Then they could teach the game to the noobs.

I kind of tossed this solution together and it needs perfection, but I like the initial idea and I would like to see what you guys think of it.
about 9 years
sigh this is going nowhere
about 9 years
the problem with unranked is people take it seriously even though it isn't ranked
about 9 years
this is the problem with unranked
about 9 years
Like other people haven't noticed before... Of course no one takes unranked seriously, why would you? They're mostly Guns, Vests and Fakes, Illuminati Confirmed, and Partyyyyyy. And the main purpose of that is to just have fun playing mafia with no stress resulted from committing to strategies or certain tactics that happen in ranked.

No, you don't learn anything concerning mafia from playing unranked games, you just get to know how the game works and maybe learn the important keywords. If you want to have unranked games as a way of learning the tactics and strategies, you'll get nowhere. Here is this, you're not forced to play unranked, you can play ranked games and get rewards, losing in ranked is not a big deal since it doesn't discount from your score but just registers the loss in your total record. That's why no one cares what happens in an unranked game.

Even if you want to force people to play unranked to learn, then you'll have to change the setups people play, to things that require strategy and teamwork. But how long does this enforcement last? The player will just go back to playing ranked games once he's done with unranked, no reason to go back. What setups exactly do you want people to learn? Some setups are much more complex than others.

Point is, unranked is there for people to learn the roles and watch them in action while they can, and basically how everything in the game works. If players are actually going to develop some skills, they're going to play ranked. Sadly, there are much more problems concerning ranked than unranked, it's a mess as well.
about 9 years
I agree, unranked should definitely be moderated. Otherwise it's inevitable that there'll be raging and people will be upset that noobies are noobies and never got good.
about 9 years
hello first of all your avatar is s

Spoiler
hit

zeolite second of all i agree to an extent, although i have a different perspective

im pretty sure you don't have ridiculous roles in main, and if you do then they should be removed because that's what sandbox is for. although even in sandbox where prs are stacked ludicrous im pretty sick of people joining games then not even playing. im not a big fan of moderation but there's really no reason for motherf

Spoiler
uck

ers to sui n1 and i wouldnt lose sleep if those sort were banned
about 9 years
I agree with cobalt, at least in part.

Unranked should not be treated THE SAME way as ranked, but should not be treated as it is now.

Unranked is where new players have to learn, but there has not to be room for trolls and gt alts (of players who already learned).

Also, when you make a new setup, you HAVE TO play it unranked first, before it goes ranked (or how would you get the plusses?) and to test it properly you need players who know how to play...

My suggestion is that unranked has some of the game related vios and that WHEN JOINING THE SITE, BEFORE PLAYING, a new player has to go through a tutorial explaining the basics of main roles (blue, nilla, cop, doc and some more, the most played roles at least) and the win conditions.

Enabling the vios would avoid the "free grs's" and suis in unranked (you know how often they happen) and the tutorial should give new players an easier start, hopefully giving us better players sooner, and not later.

Along with this, feature good SCUMHUNTING setups (not always closed setups with guns) and a new generation of good players should arise.