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Utilizing double points

about 10 years

Lets make good comp setups worth double points to increase their popularity. By good I mean setups that wont become FP mirrors of sheeping clears and not participating as blue, which includes but is not limited to D1 ml setup (VDLI) and the Basic Variant variants.

deletedabout 10 years
lol
about 10 years

Devante says

sds is a relatively easy setup, and probably one of the best setups on this game - actually it's the best day 1 mylo setup, jan is the best day 1 ml setup.

If people are not exposed to it they'll never get better though so zovea stop posting you're wrong again.


Setups < People playing the setups.

I have a list of people besides myself that play well as blue and ITG and Zhourb are the only people on it.
about 10 years
C14 is the best pick. Really anything without saving role works though.
deletedabout 10 years
sds is a relatively easy setup, and probably one of the best setups on this game - actually it's the best day 1 mylo setup, jan is the best day 1 ml setup.

If people are not exposed to it they'll never get better though so zovea stop posting you're wrong again.
about 10 years

Zhuorb says

Keep SDS at 2x. It promotes lynching right on day 1(people tend to take it easy when day 1 is an ML) and it will get rid of the crappy NL on MYLO idea. Also, since it is scumsided, it requires a good degree of scumhunting and thus encourages good play. The only flaw is guise coding which can't be curbed


I can't recommend SDS in this meta because 1) people don't know how to be blue and will work against the PR and 2) the setup is entirely reliant on town not self destructing and most of the meta is too destructive as town to reach town oriented resolutions.
about 10 years
zovea, you are fighting the good fight, and i'm glad that you are
about 10 years

pereking says

A few months ago there was a poll asking users for general feedback. One of the recurring complaints was by players who wanted to play competitive but couldn't, because they had no way of learning competitive setups in red heart games as they wouldn't fill, and just joining a competitive game got them yelled at for not knowing what they're doing.
The double point setups being the top two played setups from the round before last was meant to resolve that. During a competitive round players have a better chance of filling a red heart competitive setup, and once the round ends those two setups are eligible to be comped which means new players may be able to participate in the new round.

Which setups are good or bad is subjective, I think if a setup is played enough to be one of the top two played setups in a round it is a setup new players that want to get into competitive should be playing. (Next round's featured setups under the current system would be VDLI and Jan 2.0, and the round after that would feature B2NS and SDS).


All of this ignores the core issue for comp right now: The site revolves around the free wins/fast loss setups that are popular at the moment and wont expand beyond it organically because we're conditioning people to point farm. Comp will never be stable while the previous sentence applies.
about 10 years

Satan says

dang I'm studying but i had to address this. OP is generalizing and saying that most comp setups aren't good, while also placing those comp setups in a pool with FP.

So while some people believe that comp setups = good setups, the OP believes that good setups are not necessarily comp setups. Following this logic, OP is stating that bad comp setups are equivocal to FP-tier setups (UniversalStudios, 2015).


The problem I have with D1 ml setups is that when you give them to FP players, they're going to blow the first ml by self voting instead of actually putting effort into a town oriented resolution. Any setup that can fit into a mold of letting a clear claim, be clear, and play the game for town/mafia without the interactions of either. This is what I define as a bad setup, because the point of making 'good' comp setups isn't just to increase the pool of which FP tier player can farm points.

https://epicmafia.com/setup/1043515
This is a perfect example of what I'm hoping to avoid. The setup would be fine if both sides were playing ideally, however people are content to throw mafia games by letting the sniper shoot first which is why it's currently needs to be blacklisted.
about 10 years

mist says

okay, well what kind of setups would you be wanting on there? I can actually totally get behind changing it up a bit.


https://epicmafia.com/setup/49746
https://epicmafia.com/setup/163

Basically any setup that was popular in the EM1/2 days because then setups were made about people understanding the game beyond the scope of CM/FP.
about 10 years

Zhuorb says

...and it will get rid of the crappy NL on MYLO idea. Also, since it is scumsided, it requires a good degree of scumhunting and thus encourages good play.


It leaves no room for error, which is awful for learning.

It's a fun setup, but people bandwagon and lose. Or they NL, because they realise they might lose and NLing is appealing.
about 10 years
A few months ago there was a poll asking users for general feedback. One of the recurring complaints was by players who wanted to play competitive but couldn't, because they had no way of learning competitive setups in red heart games as they wouldn't fill, and just joining a competitive game got them yelled at for not knowing what they're doing.
The double point setups being the top two played setups from the round before last was meant to resolve that. During a competitive round players have a better chance of filling a red heart competitive setup, and once the round ends those two setups are eligible to be comped which means new players may be able to participate in the new round.

Which setups are good or bad is subjective, I think if a setup is played enough to be one of the top two played setups in a round it is a setup new players that want to get into competitive should be playing. (Next round's featured setups under the current system would be VDLI and Jan 2.0, and the round after that would feature B2NS and SDS).
about 10 years
Keep SDS at 2x. It promotes lynching right on day 1(people tend to take it easy when day 1 is an ML) and it will get rid of the crappy NL on MYLO idea. Also, since it is scumsided, it requires a good degree of scumhunting and thus encourages good play. The only flaw is guise coding which can't be curbed
deletedabout 10 years
the x2 setups would be useful for the mentors to host regularly to get players familiar with the comp playstyle imo
about 10 years
Mist i'd love to see one of these 3: Masquerade Ball, Lynch or be lynched, Sex and Lies ^^
about 10 years
dang I'm studying but i had to address this. OP is generalizing and saying that most comp setups aren't good, while also placing those comp setups in a pool with FP.

So while some people believe that comp setups = good setups, the OP believes that good setups are not necessarily comp setups. Following this logic, OP is stating that bad comp setups are equivocal to FP-tier setups (UniversalStudios, 2015).
deletedabout 10 years
okay, well what kind of setups would you be wanting on there? I can actually totally get behind changing it up a bit.
about 10 years
Which begs the question why our training administration hasn't been utilizing it; maybe bell will bust up the inadequacies of our current training administration.
deletedabout 10 years
Just kidding lol that's racist and I'm a good law-abiding citizen.
deletedabout 10 years
OP should be purged, and killed.
about 10 years
OP should be reinstated
about 10 years
what you describe in the OP was the intention for the double points feature in the first place
about 10 years
Read thread title

Read OP
deletedabout 10 years
like itg321 said, featured setups are always two popular setups from the round before last.
about 10 years
Since I've been back it's just been some random bs setup and one FP tier comp setup. We can do better.
about 10 years
Yeah except YYC which was removed, the setups were fine... That's rare so please enjoy it.