setups that are good + reasons
https://epicmafia.com/setup/455867 ml + solid pr counters which makes for an awesome d1 and the reading of a bunch of unique tells (hidden cop, hidden doc, hidden gf, hidden hooker) and also allows mafia an easy and always beneficial cc of a pr so that they're not necessarily completely blowing it for their partner in getting lynched. nonconclusive mechanics
https://epicmafia.com/setup/16088 i just like this setup. once u play hooker and kill one mason and hook the other, while they're supposed to be masoning u, and then claim masoned next day and get to lead as mafia, u will have achieved the most glorious mafia victory. also there's a lot to do with that d1 nl, for both mafia and town, plus the no reveal offers potential for awesome plays
https://epicmafia.com/setup/802290 good setup imho. d1 ml + hidden pr + very nonconclusive mechanics even if they are pretty swingy
https://epicmafia.com/setup/58204 d1 ml. comparatively kinda lame as far as reading the game goes, but the whole appealing to prs thing is p cool and p much exclusive to this game
https://epicmafia.com/setup/49746 d1 mylo with it being optimal to lynch. just the right amount of players for that lynch to be feasible/not random. nonconclusive mechanics
bad setups + reasons
https://epicmafia.com/setup/439 d1 mylo + too many players = d1 sperg. ridiculously random and maf sided. too many players to afford a clear picture or very real input. has pretty much zero redeeming qualities unless in trying to craft the most manipulative sperg
anything with a ml isn't bad really tbh, because the ml affords u to properly suss the game out and take hold of it
imo
bonus, obviously very good setup: https://epicmafia.com/setup/1193603