So I have an idea for a role and basically when you decide to take action you sacrifice yourself in the process. Right now there isn't a way to implement this though. Any chance of getting this added?
what the hell is this wall of gosh dang text, absolutely terrible
deletedover 9 years
The fourth and final item is a tube of breadcrumbs. During the day, nothing happens. At night you can choose to lay a trail of breadcrumbs down at someone's feet. They are informed they have breadcrumbs. If the chef is given breadcrumbs, a town gingerbread man will appear until the end of the game and make each day 1 minute long, each day has no whispering, shooting and anything else (mafia can kill gingerbread man at night, unless he is on mafia team in which he spams the chat and outs anyone next day who NL's) . If breadcrumbs are given to santa/forger any other gun role, the gun created will crumble on the persons hand when used. If breadcrumbs are given to the alien, all humans that are probed will exchange their probes to breadcrumbs. If breadcrumbs are given to a suicidal man, the person who gave the breadcrumbs will turn into a suicidal man (the normal kind). If a fool is given breadcrumbs, they will turn into a virgin and vice versa. If a doctor is given breadcrumbs (he will not know) instead of saving the person he will kill them. If a cop/detective is given breadcrumbs, they will kill the person too. If breadcrumbs are given to the crier, everyone will turn into a crier and the crier into a WW. if the WW is given breadcrumbs, the WW will not know each time he eats the correct person he will be invincible for a day and vice versa. The suicidal men win (while recieving half points) and also the baker and town drunk once breadcrumbs have been transferred to everyone. Breadcrumbs HAVE to be given.
Final item: Lightswitch. Basically if you flick this switch, the lights will go off for 20 seconds (there is a countdown.) during this time the GY can join in as well. Selecting NO on the lightswithc means the flicker will turn into a suicidal man.
Suicidal man wins if outnumbers town. Also wins if gets shot.
Also forgot to mention the suicidal man leaves behind a will, with anything on it, even emoticons.
deletedover 9 years
The third item in which you can pick up is a time machine. When you have a time machine, you can decide between two options: Use time machine (Yes or No). If you select no, you are immediently changed into an amnesiac. No one will know. However, if you already are an amnesiac, a loop hole appears and you can win under these conditions: there are 3 dead people and the gun which the previous suicidal man has not been shot yet. If it has been shot, you have a 50% chance of dieing after selecting no, unless you have a cloak in which it will act as a bulletproof vest. If you select Yes on the time machine, it will transport you back in time to the previous day and you can see ALL of the whispers, secret messages, voting log. After having the visit to the past, you can choose to erase that day and send everyone back to that day. this will only work if everyone from the graveyard hasn't left, and even then it only has a 50% chance of happening, if the gun that was dropped from the suicidal man wasn't shot beforehand. If you select not to erase that day, you will suddenly turn into an amnesiac, however there is a 10% of turning into a fool and a 10% chance of turning into a detective and a 20% chance of turning into a suicidal man, (the one carrying the Lightswitch) (he was told that he was a dark person) tbc
deletedover 9 years
The second item, the cloak is a very important one. This item acts similar to the invisible man. Once you have the cloak, you can basically stalk someone and see whatever they say without seeing their names. If you visit someone who does not have a conversation, your cloak is passed on to the other person. While someone is wearing a cloak during the day, they will only be able to whisper to others. Once you pass your cloak on to the other person, you will be naked to the cloaked person. If you die with a cloak on, you will not be revealed to the town. If a cloaked person has an item such as a gun, it will ALWAYS make them remain anonymous unless the 20% chance is triggered in which the cloak is passed to the person you shoot, and you turn into a suicidal man. Suicidal men win if they outnumber the town, or 3 suicides have been commited in one day, or 10 suicides over the whole span of a game (negotiable). Commiting suicide with a cloak on (as suicidal man) will not drop the normal 4 items, instead it will drop 2 cloaks, a crystal and a Lightswitch. (More on that later). Tbc
deletedover 9 years
Role: Suicidal man
At any time of the game, can suicide.
Will leave behind 4 presents.
1 of the presents is a gun. The other is a cloak. The other is a time machine. The other is a tube of breadcrumbs. To collect an item, you must be the first one to tap it on the sidebar. If two people press it at the same time, the item will be randomly assigned to a non-holding item person after the other items are taken. The gun works like this: It has 3 settings, REVEAL- will act as a normal gun, granting a 50% chance to reveal, and a 50% chance to stay anonymous. DECOY- Doing this will make the gun act as an associated gun. Shooting a mafia will be anonymous, however there is also a 10% chance of revealing. The last option is FIDDLE- shooting this at someone will grant a 50%chance to fiddle the person, and a 50% chance to silence them. If that person is already silenced or fiddled, it will lock the towns votes immediently and Unfiddle/Unsilence them unless the other person is a third party in which they will turn into a suicidal man. If suicidal mans outnumber the town they win. While shooting a gun, all shots will have a 30% chance to turn the other person into a suicidal man, and no one will know. Be warned, if you are a suicidal man, no one will know the difference between committing suicide as the role and actually suiciding. Be warned. However, smart people will be able to tell as the four options to select an item will open up on the side. Tbc
deletedover 9 years
this is very nice idea. ask chriszilla to implement this
There should be a role, either town/mafsided that would allow to kill on the middle of the night. Like, while that person is on a meeting or something and not after night ends.
Well that's not really what I was thinking of, the role I had in mind basically was like an orc that could sacrifice itself to reveal someone's role (as opposed to being killed to reveal).