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Flow-Chart: How to Play Fancy Pants

almost 10 years

Here's a flowchart on what to do in any situation in Fancy Pants: http://puu.sh/dL1YP/b9119d6bf1.png


Commentary behind the flowchart:

Classic mafia was townsided. That was the only problem with it. It was townsided because the majority of players on it were newbs as in not experienced mafia players. However, if you are decent at mafia, you could easily have a high win percentage by farming that setup, taking advantage of the lesser players. Hence the "training lobby grinders" was a thing.

What makes FP different from CM? Multisetup makes it even MORE townsided. Gunsmith/Bomb gives town an extra ML. Oracle can be townsided (the only option that leads to variation), and doc we already concluded was townsided from skill level.

The jump from townsidedness went from 51% to 53%. You might say "hey that's pretty balanced" but these are numbers after literally 100K games. You may even argue that it's more balanced than "skill-based setups" like A&D (41%, 9.3K) and Overturn 2 Riddler (45%, 6.5K). So really, WHERE is all this frustration coming from?

Unlike CM, FancyPants has now been broken down to a science. The setup dictates action, and thus removes a lot of skill that is usually involved with the game. Literally, the game can be broken down into a flowchart, and so I actually created one.

This is why I think FP is a bad setup. You literally do what the flow-chart tells you, every time. No deviation, no room for change or skill. FP loses some townsided advantage because skill is gone. And that's how it stays balanced.

You may argue "Oh you can do this with ANY setup" but that's not true. Other setups aren't played with this mentality that you have to do the same thing every time. When A&D was played to death in 2011, that was because you could always do something different; you can bus, you can inno your partner...the gun added SO much variation, and the lawyer added a lot of mafia interaction too. FP doesn't have that flexibility; if you have no cop, you're lynching on MYLO whether you like it or not.


That's all I wanted to say. Obviously I'm an alt, and I'm a retired player. Came back for a little bit, and what I see is a dying meta. Down with fancy pants!

deletedalmost 10 years
I wonder who Rutgers is..
almost 10 years
example of the idiotic cows who are not intelligent enough 2 play fancy pants >>>>>>
deletedalmost 10 years
Lmao I feel like a dufus because I didn't bother to read he was against FP. I thought this was a guide in support of it and to help newer players.
almost 10 years
except hes kind of right about fancy pants.
deletedalmost 10 years
Your effort is appreciated Rutgers, but the thing about mafia games is that nothing is the same between games. Just because cop dies night one, you don't lose the game; sometimes town is good enough to still win. The point is that you habe to play games by ear, because one mistake can change it from autowin to a loss you thought was impossible. Some of the things are wrong in your flow chart too, like Hibiki pointed out. If bomb dies night one, then mafia will not claim cop because it puts them in autoloss. Ignore all of the people who come across as rude. You should try to improve your basic strategy guide; if it's right it'll be a really good one!
almost 10 years
very good thread
almost 10 years
your flow chart is bad and you should feel bad
deletedalmost 10 years
Everything about this post is wrong, but good effort.
almost 10 years

1/10 nice try
deletedalmost 10 years
That's some genuine strategic and artistic skills on display there.
deletedalmost 10 years
Cheers, bud.